New Lighting Pack Development, IGC, and TGE 1.3
by John Kabus (BobTheCBuilder) · in · 09/14/2004 (5:22 am) · 11 replies
Alright, I finally have a moment to sit down and put together a real plan! A lot of really cool things are happening here at Synapse Gaming particularly regarding the Lighting Pack's present and future development, and I want to take the time to bring everyone up to speed.
New Lighting Pack Development
I've been very busy over the last few months laying out and developing a large number of new Lighting Pack features that are going to be rolled into in part or as a whole the next major Lighting Pack release. The next major release won't be out for a while; however a few of the new Lighting Pack features will be announced and shown at IGC (just a few weeks away!). Keep in mind that the features I'll be showing are proof-of-concepts or tech demos, and will undergo significant refinement and optimization before being released.
I'd love to get into what these features are and how they're employed (believe me I'm itching to showoff the new features), however it's a surprise. :)
IGC
As I mentioned in my last plan I will be attending IGC this year. This is an excellent time to meet with me and other Lighting Pack licensees to receive feedback regarding the pack, to discuss how the pack is being used, and to offer tips on using the pack. I'm looking forward to meeting you, so sign up for IGC today!
I'm currently looking for information on projects that use the Lighting Pack, I want to help promote your team and its project. If your project is using the pack let me know this is free promotion at IGC - Don't miss out on this opportunity! Email me at: igc@synapsegaming.com with info on your team and/or project!
TGE 1.3
Some people are having difficulty integrating the Lighting Pack into TGE 1.3, it looks as though TGE has changed enough to break parts of the pack. This is not a big deal the Lighting Pack will be updated to support 1.3 in the near future in the meantime TGE 1.2.2 and HEAD prior to 8/16 are fully supported and recommended for use with the Lighting Pack. The Lighting Pack will be updated for use with TGE 1.3 after IGC and after 1.3 has been re-labeled (1.3 appears to be a moving target).
I think I've covered everything for now. Later!
-John Kabus
Synapse Gaming
New Lighting Pack Development
I've been very busy over the last few months laying out and developing a large number of new Lighting Pack features that are going to be rolled into in part or as a whole the next major Lighting Pack release. The next major release won't be out for a while; however a few of the new Lighting Pack features will be announced and shown at IGC (just a few weeks away!). Keep in mind that the features I'll be showing are proof-of-concepts or tech demos, and will undergo significant refinement and optimization before being released.
I'd love to get into what these features are and how they're employed (believe me I'm itching to showoff the new features), however it's a surprise. :)
IGC
As I mentioned in my last plan I will be attending IGC this year. This is an excellent time to meet with me and other Lighting Pack licensees to receive feedback regarding the pack, to discuss how the pack is being used, and to offer tips on using the pack. I'm looking forward to meeting you, so sign up for IGC today!
I'm currently looking for information on projects that use the Lighting Pack, I want to help promote your team and its project. If your project is using the pack let me know this is free promotion at IGC - Don't miss out on this opportunity! Email me at: igc@synapsegaming.com with info on your team and/or project!
TGE 1.3
Some people are having difficulty integrating the Lighting Pack into TGE 1.3, it looks as though TGE has changed enough to break parts of the pack. This is not a big deal the Lighting Pack will be updated to support 1.3 in the near future in the meantime TGE 1.2.2 and HEAD prior to 8/16 are fully supported and recommended for use with the Lighting Pack. The Lighting Pack will be updated for use with TGE 1.3 after IGC and after 1.3 has been re-labeled (1.3 appears to be a moving target).
I think I've covered everything for now. Later!
-John Kabus
Synapse Gaming
#2
I hope teams using the LP will contact John asap, IGC will be a great opportunity to do some cross-promotion and for LP teams to get together and talk.
09/14/2004 (9:35 am)
It'll be great to finally meet you at IGC John. Looking forward to getting a sneak peak at the forthcoming LP updates as well. It's gonna be a great show.I hope teams using the LP will contact John asap, IGC will be a great opportunity to do some cross-promotion and for LP teams to get together and talk.
#3
Now that 1.3 is out officially when can we expect a new version of the lighting pack? Our project's first mission is do to the Army on Tuesday, 28 Sep 2004. After that date I would like to get TGE 1.3, integrate the lighting pack, and then merge our changes. I know the Army will have lots of changes that they will want us to make to the mission, so I would like to show them the improvements with TGE 1.3 and lighting pack. Thanks for your help.
Marrion Cox
09/22/2004 (5:14 am)
Hi John,Now that 1.3 is out officially when can we expect a new version of the lighting pack? Our project's first mission is do to the Army on Tuesday, 28 Sep 2004. After that date I would like to get TGE 1.3, integrate the lighting pack, and then merge our changes. I know the Army will have lots of changes that they will want us to make to the mission, so I would like to show them the improvements with TGE 1.3 and lighting pack. Thanks for your help.
Marrion Cox
#4
10/25/2004 (1:29 pm)
Now that the IGC is over, will we be getting a lighting pack update? I've been holding off upgrading to 1.3. Hope to see it soon!
#5
I'm currently working on the Lighting Pack 1.2 release I'll keep the community posted on the status.
-John
10/26/2004 (4:22 am)
Hi JMac,I'm currently working on the Lighting Pack 1.2 release I'll keep the community posted on the status.
-John
#9
Hoping it's soon, there are a lot of folks posting fixes for 1.3, and I'm waiting to apply them (and my other updates) until after the new pack is released, so I don't mess up the patch process.
11/03/2004 (7:36 am)
Is there any timeframe on the new release, it's been a month...Hoping it's soon, there are a lot of folks posting fixes for 1.3, and I'm waiting to apply them (and my other updates) until after the new pack is released, so I don't mess up the patch process.
#10
Soon, :) I like to make sure everything is in solid working order before releasing it. Besides this release is going to really streamline the integration process it'll be well worth the wait. ;)
-John
11/03/2004 (2:32 pm)
Hey Guys,Soon, :) I like to make sure everything is in solid working order before releasing it. Besides this release is going to really streamline the integration process it'll be well worth the wait. ;)
-John
#11
I just got the lighting pack, and will be axious to update 1.3 with it!
11/03/2004 (4:17 pm)
Wonderful!I just got the lighting pack, and will be axious to update 1.3 with it!
Torque Owner Sascha Tausend
Great news. I did not have any problems putting the Lighting Pack into the last Head (about 2 weeks old). I did it manually cause the patch files never worked for me (not on win or mac). Not a biggie. So far i did not find any problems with it.
I have one question: I got Lightwave (prefered because runs on my mac and pc) and i had some odd things happen with the colission meshes. It only seems to work if i use boxes as collision meshes. I can use more than one box but if i use, let's say a tube for a bunch of cables i created, it will not show any shadows. Is this a limitation of TGE or the Lighting Pack?
Looking forward to the updates!!
Regards,
Sascha