Character won't play die anim.
by J.G. · in General Discussion · 09/13/2004 (8:40 pm) · 4 replies
Hi all,
ANyone happen to know why my death sequences cause mt demo to crash?
I am using Lightwave, and LW2DTS from gnometech and all of my other anims
and there sequence #s play just fine. when I kill my character, It all crashes!
I have been trying to read what I can about the death sequences, but not much I have found. could they be a blended anim????? hope not......
FYI:
I have all the sequences and there names in the player.cs
I have a player select screen working, and the diehead.dsq works in there
when i load it instead of the root. it even playes in show tool.?????
thanks all,
have fun,
jOnathOn
ANyone happen to know why my death sequences cause mt demo to crash?
I am using Lightwave, and LW2DTS from gnometech and all of my other anims
and there sequence #s play just fine. when I kill my character, It all crashes!
I have been trying to read what I can about the death sequences, but not much I have found. could they be a blended anim????? hope not......
FYI:
I have all the sequences and there names in the player.cs
I have a player select screen working, and the diehead.dsq works in there
when i load it instead of the root. it even playes in show tool.?????
thanks all,
have fun,
jOnathOn
About the author
#2
I can tell you that I got it working without much trouble, if its any consolation, you can see here (at the bottom):
www.garagegames.com/mg/forums/result.thread.php?qt=20311
I used Milkshape to export the character.
09/13/2004 (9:10 pm)
Sorry, maybe I misunderstood.... you didnt make the animation sequence yourself? Is your character adapting to the existing demo animations?I can tell you that I got it working without much trouble, if its any consolation, you can see here (at the bottom):
www.garagegames.com/mg/forums/result.thread.php?qt=20311
I used Milkshape to export the character.
#3
I found the answer last night, you should read it, if you have a custom
player that doesn't use the default Orc, Carl,etc structure.
http://www.garagegames.com/mg/forums/result.thread.php?qt=16831
Near the bottom you will find the answer.
Nice character BTW.
That crossbow seems a bit to BIG....hehe
have fun,
jOnathOn
P.S. Do read the link, will save you hours of headaches.
09/14/2004 (8:04 am)
Thanks Will,I found the answer last night, you should read it, if you have a custom
player that doesn't use the default Orc, Carl,etc structure.
http://www.garagegames.com/mg/forums/result.thread.php?qt=16831
Near the bottom you will find the answer.
Nice character BTW.
That crossbow seems a bit to BIG....hehe
have fun,
jOnathOn
P.S. Do read the link, will save you hours of headaches.
#4
had exactialy the same problem!
04/12/2005 (9:20 am)
You need to animate the bounding box just a littlehad exactialy the same problem!
Torque Owner Will Harrison
Maybe try narrowing the problem down... by exporting part of the sequence only.... or maybe create a different death sequence and see if it happens again.