Game Development Community

Torque Indie vs. Torque Commercial upgrade

by TyLem · in Torque Game Engine · 09/11/2004 (3:39 am) · 14 replies

What is the difference from the Torque Commercial License upgrade from indie, and Just plain torque engine indie?

With Torque Commercial am I allowed to make and patent my own games, or can I make and patent my own games with Torque SDK Indie?

#1
09/11/2004 (4:06 am)
I think the former. Why don't you just read the license, it's all there?
As far as I know.. you need to buy the commercial license as soon as you get revenue above $500 000 a year..
#2
09/11/2004 (4:46 am)
And if you want to use the engine in a non-game project. You also need the commercial license if you are funded (non-indie)
#3
09/11/2004 (4:55 am)
From the EULA
Quote:
Companies that grow to greater than $250,000 annually must upgrade to the Torque Commercial Product License for each seat of the Torque.

The "Indie" Game End User License also requires the game to have things like "display a full screen Torque Game Engine logo at startup" which is not a requirement of the commercial license

Quote:
With Torque Commercial am I allowed to make and patent my own games, or can I make and patent my own games with Torque SDK Indie?
You are allowed to make, copyright and sell your own game with either license. (I don't know of anyone who has "patented" a game. If you wanted to do that you would have to be careful not to include in the patent any technology owned by Garage Games.)

As mentioned before, see the EULA for more information.
#4
09/11/2004 (5:46 am)
You can patent, copyright, or trademark your game using whatever you like. After all, it's the game-concept or game-name that you're protecting. I don't think patent is what you're looking for. Typically, a copyright or trademark ensures protection of one's game, not to mention it's cheaper. Get more info at USPTO .

As far as the difference between an indie and a commercial TGE license, in commercial license there is no requirement to splash TGE logo or state any association with garagegames, along with what's already mentioned about developing non-game products and the price. Source code is the same.
#5
09/11/2004 (6:01 am)
Indie License : only games, for commercial purpose, if you don't distribute, you can do wahtever you want, of course :)
Commercial license : any application using TGE in the commercial space is possible
#6
09/11/2004 (6:49 am)
Thanks for all of the information provided, I will utilize all of the links provided. I read all of the appropriate information before posting but wanted some feedback, of your thoughts as well. So basically Indie game making provides a license for users to sell thier product under $249,000.00 and under for the year. Thanks I thought that was what it meant but was not sure.
#7
09/11/2004 (7:39 am)
I'm not sure there's any splash screen requirement in either EULA. Nor any publishing agreements, etc. etc. - as far as I know the difference is solely in terms of income and purpose. The idea is to give small indies an edge over larger game makers.

Both licenses are in perpetuity, not time limited.
#8
09/11/2004 (8:00 am)
Tysha, it means that you can sell your product at whatever price you want, but that when your revenues go over the 250k US cap, you'll have to spring for the commercial license.
Also, remember that this is per seat licensing, and that everyone who will have or needs access to the C++ code needs one.

Ben : this is the second time you mention that you think there is no Splash screen requirements for the indie license, and this time, I'll be the one to point you at a quote straight from the Indie EULA on the product page :)

Quote:
(b) Licensee agrees to display a full screen Torque Game Engine logo in the start up sequence of any game created and released with the Engine.
#9
09/12/2004 (8:45 pm)
Thanks I will have to go over the EULA with a fine tooth comb, I read through it already but it doesn't hurt to go over it again and again.
#10
09/13/2004 (2:26 am)
...and again and again...becouase the terms are great (if I ever earn 250$ i will be more then happy to purchase commercial licence, hire few guys and purchase the same for them) :)
#11
09/13/2004 (2:43 am)
@Nicolas Quijano: On the other hand, Jeff Tunnel said this:

Quote:
If it is important to you to not display the Torque logo, we will be happy to allow you to use the old EULA. In fact, anybody that wants to use the old EULA prior to today is able to. We can't force you to change if you purchased your SDK under the old EULA.

I think, on the other hand, that advertising GG will benefit all of us.
People will come here, maybe buy TGE, or any of the other games.. and maybe more experienced people will enter the community when they see what TGE can do, etc etc.
#12
09/13/2004 (3:42 am)
Stefan, that only applies to people who bought it before (and on the day of) the licensing change, as the last sentence mentions.
Which is grand of GG, 'cause most EULAs allows the software licenser to unilaterally change the terms of the agreement (except where prohibited by law ;)).
Gotta love those crazy Oregon guys :)
Really.
Keep on Torquin'
#13
09/17/2004 (7:13 pm)
I wouldn't mind having a TGE logo, hey Torque ROCKS!!!
#14
11/27/2004 (7:48 am)
I will proudly put the Torque LOGO ON!...