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Error:bone missing from shape

by GuildHall SMU (#0003) · in Torque Game Engine · 09/10/2004 (12:11 pm) · 1 replies

Having problems exporting character from Max5.1 with the max2dts exporter. Get an "error:bone missing from shape" after a looong pause. The model is posted Here I've been trying for a while to get this character in game and have tried a bunch of different setups, so this version might be linked wrong. Any help would be greatly appreciated.
Also wondering if anyone knew why the exporter distorts ( rotates, scales) the skinned mesh after export?

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#1
09/10/2004 (1:06 pm)
The error you are seeing sounds like you deleted a bone from the skinlist. If you did this, you will need to reskin it. Note that the exporter cannot catch this as it is 3dsmax bug (skinlist array not re-initialized when bone deleted)