Game Development Community

Wacky Vehicle Reverse

by James Jacoby · in Torque Game Engine · 09/10/2004 (10:35 am) · 2 replies

I've been tweaking the parameters of the vehicle in my game and I cannot figure out why reverse is all messed up. The car drives forward normally, but when you press "s" to brake or drive in reverse, the car flips up in the air. It looks like it has hydraulics because it does a reverse wheelie. If you hold it down, the wheels spin very fast in reverse and each time they hit the ground, the car bounces back up. I tried setting all the parameters back to the "stock" config from starter.racer, but it still does it. It must be something to do with the vehicle model because if I swap the DTS for the one in starter.racing it fixed the problem (even with my car settings).

Thanks for any help.

#1
09/10/2004 (12:06 pm)
Not sure what modeller your using but you should change the location of your bounding box pivot point. The engine defaults to it for the MASS node. Or add a MASS node into your model.
You should horizontally position the node or pivot in the center of all 4 hub nodes. and position it vertically below(for auto_recover of flip) or slighty above for less satble condition.

I hope you understand what I am saying. If not heres an image to illistrate.
The arrows in the center of the car are the bounding box pivot,

www.matthewcjones.com/oddshots/pivot_mass.jpg
Hope that helps
Matt
#2
09/10/2004 (6:04 pm)
That is exactly what I needed to hear. I haven't tried it yet, but I didn't even know about that node so that has to be it. Thanks a million. I'll update this post once I find out if that fixed it.