Something changed since the first version?
by Stefan Lundmark · in Torque Game Engine Advanced · 09/10/2004 (2:22 am) · 13 replies
I'm trying to run the EA demo (both release and debug) and neither of these two work on our system anymore.
The application starts, I can see the interiors. Then the orc is visible, everything goes down to 1-3 fps, and the orc splits up into black stripes all over the screen.
In the middle of all this, SOMETIMES the orc gets visible for 2 seconds and everything runs at 70-90 fps. Then it goes back down and get's black.
This is not how it was before on this system, and nothing has changed since then except for updated Nvidia Drivers(it's a test system we use). We forced Low Detail and the Graphics Card is a GeForce 4 Ti4800. 3.2 GHZ Pentium 4. Pixel shaders 1.3. Using HEAD. DirectX9 installed.
The other test system fails totally. Doesn't even start and gives one of those "Do you want to send this to Microsoft?". The difference here is that this system uses Windows 2000, while the other one is using Windows XP. It's an AMD Athlon 2ghz, and Geforce FX 5200.
The console.log file says nothing, and all looks well.. it just stops after the scripts have been compiled and loaded.
The application starts, I can see the interiors. Then the orc is visible, everything goes down to 1-3 fps, and the orc splits up into black stripes all over the screen.
In the middle of all this, SOMETIMES the orc gets visible for 2 seconds and everything runs at 70-90 fps. Then it goes back down and get's black.
This is not how it was before on this system, and nothing has changed since then except for updated Nvidia Drivers(it's a test system we use). We forced Low Detail and the Graphics Card is a GeForce 4 Ti4800. 3.2 GHZ Pentium 4. Pixel shaders 1.3. Using HEAD. DirectX9 installed.
The other test system fails totally. Doesn't even start and gives one of those "Do you want to send this to Microsoft?". The difference here is that this system uses Windows 2000, while the other one is using Windows XP. It's an AMD Athlon 2ghz, and Geforce FX 5200.
The console.log file says nothing, and all looks well.. it just stops after the scripts have been compiled and loaded.
About the author
#2
Flawless FPS and loads alot faster!
What can be wrong?
09/10/2004 (4:27 am)
The EA1 downloadable Demo works great on both test systems! Flawless FPS and loads alot faster!
What can be wrong?
#3
09/10/2004 (8:54 am)
Just a standard question here but do you have the latest drivers for your video card and what version of Dx9 are you running?
#4
Aye, newest drivers. No settings changed. Directx9c Summer Update 2004. Compiles perfectly, no errors, 2 warnings.
Both release and debug fails.
The output .exe file is 400 kb larger than the one supplied with the demo. My guess is that the demo is not of HEAD. Right?
09/10/2004 (10:01 am)
Quote:
This is not how it was before on this system, and nothing has changed since then except for updated Nvidia Drivers(it's a test system we use).
Aye, newest drivers. No settings changed. Directx9c Summer Update 2004. Compiles perfectly, no errors, 2 warnings.
Both release and debug fails.
The output .exe file is 400 kb larger than the one supplied with the demo. My guess is that the demo is not of HEAD. Right?
#5
09/11/2004 (8:03 am)
Yes. HEAD is several months newer, with pretty serious development done on it during that time by Brian and myself. When we finish milestone 1, which is probably not too far off, I think the demos will get updated.
#6
Just to make sure: We run Visual Studio 6, with Direct9c Summer Update 2004 SDK, the HEAD of TSE from yesterday, I can compile TGE without any problems and I was able to compile the older release build of TSE without problems too, until this one which cracks both our test systems.
See above.
09/11/2004 (8:31 am)
So, why doesn't it work on our test systems? :(Just to make sure: We run Visual Studio 6, with Direct9c Summer Update 2004 SDK, the HEAD of TSE from yesterday, I can compile TGE without any problems and I was able to compile the older release build of TSE without problems too, until this one which cracks both our test systems.
See above.
#7
Did you uninstall both the old SDK and the old drivers, _and_ run Driver Cleaner when doing the upgrades? I've had some very odd problems as a result of not doing this. Crashes and so forth.
09/11/2004 (10:16 am)
Ah, I see what's going on. Sorry, I misunderstood initially. :)Did you uninstall both the old SDK and the old drivers, _and_ run Driver Cleaner when doing the upgrades? I've had some very odd problems as a result of not doing this. Crashes and so forth.
#8
Old drivers, as in Nvidia ones? old SDK, as in TGE? My old TSE build is in a different directory.
And finally, what is the "Driver Cleaner"?
Sorry for not understanding :S
09/11/2004 (10:31 am)
No, I haven't done that at all :)Old drivers, as in Nvidia ones? old SDK, as in TGE? My old TSE build is in a different directory.
And finally, what is the "Driver Cleaner"?
Sorry for not understanding :S
#9
09/11/2004 (11:06 pm)
Old drivers as in nVidia, old SDK as in DirectX sdk, Driver Cleaner as in a utility to kill off old drivers completely - very useful, google for it and you'll find it pretty quick.
#10
I had to check out my new gf5, heh i didnt know there was a 2004 dx sdk so i did the 2003 , the only thing i noticed different was the extra steps noted in the doc for compiling with vc60 are not needed, like i said i was testting out the vidcard not the engine.
09/17/2004 (5:03 am)
I down loaded tse head a couple days agoI had to check out my new gf5, heh i didnt know there was a 2004 dx sdk so i did the 2003 , the only thing i noticed different was the extra steps noted in the doc for compiling with vc60 are not needed, like i said i was testting out the vidcard not the engine.
#11
I've compiled the binary with a release build, using DirectX9C with extras installed, Visual C6.
I tested the game on my 3.4ghz P4, 1gig RAM, GeForce 4 Ti4800.
Settings 800x600, 16-bit, Forced Low Quality.
Also note that this problem does not exist at all when I try the downloadable TSE demo. It runs quite nice with 32-bit (and 16-bit) at about 50-70ish FPS.
10/21/2004 (5:37 am)
Downloaded the HEAD of TSE. Still have this problem but it diminishes a bit when using 16-bit graphics instead of 32-bit. As soon as the orc is visible the fps sinks to 1-3ish and some artifacts are visible.I've compiled the binary with a release build, using DirectX9C with extras installed, Visual C6.
I tested the game on my 3.4ghz P4, 1gig RAM, GeForce 4 Ti4800.
Settings 800x600, 16-bit, Forced Low Quality.
Also note that this problem does not exist at all when I try the downloadable TSE demo. It runs quite nice with 32-bit (and 16-bit) at about 50-70ish FPS.
#12
I would suggest rebuilding from scratch.
10/21/2004 (5:55 am)
The demo was screwy for me too after I installed the new DirectX SDK October 2004 update. Once I did a clean rebuild, all was fine.I would suggest rebuilding from scratch.
#13
To elaborate on my problem, when I tried it again now.. I change views to point away FROM the orc, and got up to my normal 70ish FPS.. but as soon as the small refracted balls come into view, I get a framerate loss again down to 40ish with some "lag spikes" here and there.
The cube with animated textures stays at 70ish fps when viewed, the spheres 40ish, and the Orc 3ish.
10/21/2004 (10:43 am)
Nope, doesn't work Matthew. Tried that before and tried it again to make sure.To elaborate on my problem, when I tried it again now.. I change views to point away FROM the orc, and got up to my normal 70ish FPS.. but as soon as the small refracted balls come into view, I get a framerate loss again down to 40ish with some "lag spikes" here and there.
The cube with animated textures stays at 70ish fps when viewed, the spheres 40ish, and the Orc 3ish.
Torque Owner Stefan Lundmark
The demo is unmodifed.
Here is a screenshot of the problem mentioned in the original post: