Opening Torque Project on X-code 1.5
by Ryan Cleven · in Torque Game Engine · 09/09/2004 (6:56 pm) · 20 replies
I can't seem to open the project for torque.
I get this:
Couldn't open /Users/rcleven/Dev/torque/torque/pb/torque_pb_2_1.pbproj.
Reason: XML parser error:
Unexpected character ' at line 1
Old-style plist parser error:
Unexpected character '0xd4' at line 1
I'm guessing it has something to do with my CVS settings or something. Carriage returns or whatever. I'm new to Mac development.
Thanks in advance.
I get this:
Couldn't open /Users/rcleven/Dev/torque/torque/pb/torque_pb_2_1.pbproj.
Reason: XML parser error:
Unexpected character ' at line 1
Old-style plist parser error:
Unexpected character '0xd4' at line 1
I'm guessing it has something to do with my CVS settings or something. Carriage returns or whatever. I'm new to Mac development.
Thanks in advance.
#2
I revered back to 1.3 and everything works fine. There seems to be a difference between HEAD and 1.3.
When is the new version control system going in I wonder?
09/10/2004 (7:40 am)
Thanks!I revered back to 1.3 and everything works fine. There seems to be a difference between HEAD and 1.3.
When is the new version control system going in I wonder?
#3
09/10/2004 (7:06 pm)
Any chance this will be fixed in HEAD sometime soon? I could replace the pb project in head but I am worried about missing any new files / settings / such... and I really don't want to spend time tracking these down.
#4
In the mean time, there is no practical difference between 1_3_0 and HEAD right now whatsoever, so there's absolutely nothing to miss by just checking out the release tag. :)
09/12/2004 (6:37 am)
Hmm.. the project file from HEAD works for me, but I know what the problem is here. I'll get it fixed ASAP. There are a couple quickie fixes we want to do before moving to the new versioning system... which means we'll probably either be re-labelling 1_3_0 or creating Release_1_3_1 in the next couple weeks.In the mean time, there is no practical difference between 1_3_0 and HEAD right now whatsoever, so there's absolutely nothing to miss by just checking out the release tag. :)
#5
09/13/2004 (8:32 am)
What version of Xcode / PB are you using?
#6
09/13/2004 (8:36 am)
What version of Xcode / PB are you using?
#7
09/13/2004 (9:13 am)
It has nothing to do with the IDE. There is binary data (the first two bytes before "//") in that project builder file (XML). Josh already acknowledged the problem.
#8
09/13/2004 (9:24 am)
I understand that, but I doubt Josh is hand editing the project files (or maybe he is). This issue may be specific to a version of Xcode / PB.
#9
09/13/2004 (10:40 am)
I understand that, but I doubt Josh is hand editing the project files (or maybe he is). This issue may be specific to a version of Xcode / PB.
#10
09/13/2004 (10:46 am)
I understand that, but I doubt Josh is hand editing the project files (or maybe he is). This issue may be specific to a version of Xcode / PB.
#11
I am a newbie to development for the torque SDK. Here is my similar problem.
-------------
error message: unable to open project
Project /Developer/games/garagegames/torque/pb/torque_pb_2_1.pbproj cannot be opened because it is missing its project.pbxproj file.
-------------
I am using a 1.5 GHz G4 Mac OS X 10.3.5
running xcode 1.5 (yes the first line has // !$*UTF8*$!)
MacCvsX 3.3a2
-----------
Any Suggestions
10/25/2004 (6:10 am)
Hello All,I am a newbie to development for the torque SDK. Here is my similar problem.
-------------
error message: unable to open project
Project /Developer/games/garagegames/torque/pb/torque_pb_2_1.pbproj cannot be opened because it is missing its project.pbxproj file.
-------------
I am using a 1.5 GHz G4 Mac OS X 10.3.5
running xcode 1.5 (yes the first line has // !$*UTF8*$!)
MacCvsX 3.3a2
-----------
Any Suggestions
#12
10/25/2004 (6:54 am)
Have you checked if the file is there ?
#13
file size is 496 KB
and it contains the file project.pbxproj in the package.
10/25/2004 (7:34 am)
It appear to be.file size is 496 KB
and it contains the file project.pbxproj in the package.
#14
Try downloading the project file again from the CVS. There is an option about CR/LF somewhere. Make sure it's set according to the documentation.
10/25/2004 (8:17 am)
Just an idea :Try downloading the project file again from the CVS. There is an option about CR/LF somewhere. Make sure it's set according to the documentation.
#15
should the file be locked or unlock?
Here is a geeky item. macCvsX launch it fails to load a (python) library component.
this doesn't seem to effect the general operation of MacCvsX
see error
---------
Error loading /MacCvsX-3.3a2/Macros/RecursiveAddTk.py:
Traceback (most recent call last):
File "/MacCvsX-3.3a2/PythonLib/cvsgui/MacroRegistry.py", line 152, in LoadMacrosRecurs
execfile(filename, self.m_globals)
File "/MacCvsX-3.3a2/Macros/RecursiveAddTk.py", line 6, in ?
from cvsgui.SafeTk import *
File "/MacCvsX-3.3a2/PythonLib/cvsgui/SafeTk.py", line 1, in ?
from Tkinter import *
File "/System/Library/Frameworks/Python.framework/Versions/2.3/lib/python2.3/lib-tk/Tkinter.py", line 38, in ?
import _tkinter # If this fails your Python may not be configured for Tk
ImportError: No module named _tkinter
10/25/2004 (9:30 am)
There is a preference for Checkout Using Mac CR. This option is check.should the file be locked or unlock?
Here is a geeky item. macCvsX launch it fails to load a (python) library component.
this doesn't seem to effect the general operation of MacCvsX
see error
---------
Error loading /MacCvsX-3.3a2/Macros/RecursiveAddTk.py:
Traceback (most recent call last):
File "/MacCvsX-3.3a2/PythonLib/cvsgui/MacroRegistry.py", line 152, in LoadMacrosRecurs
execfile(filename, self.m_globals)
File "/MacCvsX-3.3a2/Macros/RecursiveAddTk.py", line 6, in ?
from cvsgui.SafeTk import *
File "/MacCvsX-3.3a2/PythonLib/cvsgui/SafeTk.py", line 1, in ?
from Tkinter import *
File "/System/Library/Frameworks/Python.framework/Versions/2.3/lib/python2.3/lib-tk/Tkinter.py", line 38, in ?
import _tkinter # If this fails your Python may not be configured for Tk
ImportError: No module named _tkinter
#16
10/25/2004 (9:31 am)
If your using skype my Id is liquidbook
#17
I removed the line // !$*UTF8*$! from the internal project file and it opened with out issue. go figure.
10/25/2004 (10:08 am)
I get the file to open.I removed the line // !$*UTF8*$! from the internal project file and it opened with out issue. go figure.
#18
10/25/2004 (11:54 am)
This issue is fixed now, has been for a bit. Did you download from CVS a while ago, or just really recently?
#19
I downloaded it for the first time on saturday evening. It tried it on sunday and monday morning with the error listed above.
Bruno gave some good suggestions. Once I removed "// !$*UTF8*$!". the project file worked fine in Xcode 1.5
I was able to build the app into an example folder. the demo app ran without error.
10/25/2004 (12:42 pm)
To JoshI downloaded it for the first time on saturday evening. It tried it on sunday and monday morning with the error listed above.
Bruno gave some good suggestions. Once I removed "// !$*UTF8*$!". the project file worked fine in Xcode 1.5
I was able to build the app into an example folder. the demo app ran without error.
#20
10/25/2004 (3:00 pm)
Hmm weird this should've been fixed. I'll check it out again. Thanks. :)
Torque Owner Diesel
Default Studio Name
// !$*UTF8*$!