Dts crash
by Anthony Rosenbaum · in Torque Game Engine Advanced · 09/03/2004 (4:02 pm) · 1 replies
I had made a cube with a generic noise.png texture applied. In earlier versions of TSE I could use it to test my shaders in the show tool without loading up a full game. However from a recent build, last week of august, it causes my application to crash when I load the shape. The debugger points to CustomMaterial::setupSubPass(SceneGraphData& )
customMaterials.cpp 320
there is also an arrow pointing to
I don't know what is causing it because when I load my level with the object in it the application and shaders behaive fine.
customMaterials.cpp 320
if (mShaderData->shader)
there is also an arrow pointing to
I don't know what is causing it because when I load my level with the object in it the application and shaders behaive fine.
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Associate Kyle Carter