Game Development Community

Student using Indie

by Thomas Shaw · in Torque Game Engine · 09/02/2004 (11:57 am) · 11 replies

Hello all! I am nervous to post this message (i don't want to mess-up my license...)

but, I am a student getting a B.A. in Digital Arts. All of us at my school are required to create a Senior Project that is supposed to be the greatest thing we can possibly output with our new abilities.

Being ambitious individuals, 3 of my friends and I decided to try to create a game. We decided to use the Torque engine.

Now I am having an argument with the computer science guy. I bought the engine (indie license) mainly because I was the only one who could afford it. Now computer guy refuses to use it cuz he doesn't "own" the license, I do. So, I am supposed to wait around until he scrapes up the money for it. We don't have time for that.

I am not going to be coding. I don't even know how to compile the thing. The only thing I do is create art, model, and import it into the engine. I bought it for him, not for me. I keep telling him it's ok. But in all honesty, even though I have read the license agreement, I am still not sure whether it really is Ok...

#1
09/02/2004 (12:07 pm)
Its not ok.. you should have given him the 100 and let him buy it.. it is only for the liscense holder.. since he is doing the code he needs the liscense.. since your doing art you dont need the liscense..
but then you could ask to transfer the liscense to him but I dont think thats going to happen..
#2
09/02/2004 (12:15 pm)
Can't he simply sell it to him??
#3
09/02/2004 (12:26 pm)
The Indie EULA states:-
Quote:Licensor grants Licensee a single "seat" to an individual, a limited non-exclusive, non-transferable license to use the Torque Game Engine ("Engine") for the purposes of making source code and object code for an unlimited number of electronic single or multi-user Games ("Games").
It also says that the licensee may not "redistribute, encumber, sell, rent, lease, sublicense, or otherwise transfer rights to the Engine".

Finally, it also states: "Licensee may not distribute the source code or documentation to the engine in any manner, unless recipient also has a license to the Engine."

It seems fairly clear cut to me.
#4
09/02/2004 (12:34 pm)
This is why you always read the licensing before you lay money down for a software product.
#5
09/02/2004 (1:20 pm)
Thanks for your replies. I always wanted to learn C++ anyway. lol.
#6
09/02/2004 (1:34 pm)
Thomas Shaw, you'll be happy to know that the scripting language used in TGE is very effective and, even for a newcomer to C++, pretty easy to get the hang of if you do TRY.

I had no serious programming knowledge when I bought TGE.
I gave up several times only to return and try again, and now I feel very comfortable, even with doing simple changes within the source code.

Good luck!
#7
09/02/2004 (1:39 pm)
Thanks Stefan. :) I'm kind of excited about digging into it actually. "Knowledge is Power!" as they used to say on Saturday Morning TV.
#8
09/02/2004 (1:42 pm)
Thanks Stefan. :) I'm kind of excited about digging into it actually. "Knowledge is Power!" as they used to say on Saturday Morning TV.
#9
09/02/2004 (5:12 pm)
Just a quick question from myself, is a license required for someone who is on your team(whom does not own a license) to work on your game via TorqueScript?

-Jase
#10
09/02/2004 (5:16 pm)
No licenece require for scripting
#11
09/02/2004 (5:17 pm)
Thanks, I just wanted to make sure.

-Jase