DeleD 3D modeller and mapper
by Dirk "dirkk" Krause · in Artist Corner · 09/02/2004 (8:09 am) · 50 replies
Hi y'all,
I'd like to introduce DeleD to the Torque community if it's not already known. It's a freeware modeller with a nice interface, that you can easily get a grip on.
It might be interesting for this here community especially because a .map exporter is in development right now (fresh off the press :-). Since I contribute I'd like to make this exporter as 'Torque'ish as possible, but it will most propably suit other engines, too.
Maybe you'd like to have a look here for more infos and downloads:
DeleD at http://www.delgine.com
Regards,
Dirk
I'd like to introduce DeleD to the Torque community if it's not already known. It's a freeware modeller with a nice interface, that you can easily get a grip on.
It might be interesting for this here community especially because a .map exporter is in development right now (fresh off the press :-). Since I contribute I'd like to make this exporter as 'Torque'ish as possible, but it will most propably suit other engines, too.
Maybe you'd like to have a look here for more infos and downloads:
DeleD at http://www.delgine.com
Regards,
Dirk
#22
I need a bit more time to have an alpha version ready, I'll post the news here as soon as it's in some shape. Should be not much more than a week or two (well, maybe three, don't know yet).
If you build something in the meantime in DeleD that you want to be converted to .map send it to me - remember for the time being it has to be convex.
09/29/2004 (11:37 am)
By dumping a DLL into the plugins directory that is not released yet :-). Then you will have a fourth option: the Torque Map Exporter.I need a bit more time to have an alpha version ready, I'll post the news here as soon as it's in some shape. Should be not much more than a week or two (well, maybe three, don't know yet).
If you build something in the meantime in DeleD that you want to be converted to .map send it to me - remember for the time being it has to be convex.
#23
09/29/2004 (12:44 pm)
Coo - el. This is a great piece of work.
#24
09/29/2004 (12:59 pm)
Can you just export a prefab to .map, then allow me a link to the .map file? Just want to try to import it into Quark and test something out. If you don't mind.
#25
09/29/2004 (1:28 pm)
I don't. It's in your mail.
#26
I'm Jeroen Commandeur, the author of DeleD. First of all, thanks to all of you for all comments on DeleD. I can improve DeleD with comments like these, so keep them comming. :) A special thank-you goes out to Dirk for creating his excellent .map exporter plugin (still in development, stay tuned!).
Second, I'd like to mention that DeleD is most suitable for level-creation although I am constantly adding more lowpolygon functions to DeleD as well, making it a more all-round editor. The emphasis are on: lowpolygon functions, CSG, Lighting and Skinning. The lowpolygon functions are already in there (enhancing them all the time). Lighting module is finished and will be imported asap. CSG and Skinning remain to be done. Animation won't be implemented. Note: I develop DeleD in my limited spare time. That explains why some updates take longer than you might expect. ;) Since a little while, Paul-Jan Pauptit has been working together with me to enhance DeleD with the lighting and skinning modules.
@ Jeff Tunnell: allthough DeleD is not cross-platform at the moment, we (the Delgine team) are very interested in bringing DeleD to the Torque community. I will write an email to you guys shortly (probably next weekend).
09/30/2004 (1:01 am)
Hi there,I'm Jeroen Commandeur, the author of DeleD. First of all, thanks to all of you for all comments on DeleD. I can improve DeleD with comments like these, so keep them comming. :) A special thank-you goes out to Dirk for creating his excellent .map exporter plugin (still in development, stay tuned!).
Second, I'd like to mention that DeleD is most suitable for level-creation although I am constantly adding more lowpolygon functions to DeleD as well, making it a more all-round editor. The emphasis are on: lowpolygon functions, CSG, Lighting and Skinning. The lowpolygon functions are already in there (enhancing them all the time). Lighting module is finished and will be imported asap. CSG and Skinning remain to be done. Animation won't be implemented. Note: I develop DeleD in my limited spare time. That explains why some updates take longer than you might expect. ;) Since a little while, Paul-Jan Pauptit has been working together with me to enhance DeleD with the lighting and skinning modules.
@ Jeff Tunnell: allthough DeleD is not cross-platform at the moment, we (the Delgine team) are very interested in bringing DeleD to the Torque community. I will write an email to you guys shortly (probably next weekend).
#27
When you release the plugin... is it going to be able to do portal and basic lighting for buildings (like quark)? Also, will the prefabs in Deled be supported by the plugin?
@Jeroen I think your program could become the "Milkshape" of level editors if you continue on your track. Especially if you can get it to cross platform. I know some Mac users that would really like it.
09/30/2004 (1:46 pm)
@Dirk Thanks for the file. It worked on what I wanted to try. When you release the plugin... is it going to be able to do portal and basic lighting for buildings (like quark)? Also, will the prefabs in Deled be supported by the plugin?
@Jeroen I think your program could become the "Milkshape" of level editors if you continue on your track. Especially if you can get it to cross platform. I know some Mac users that would really like it.
#28
In general, yes, it will support prefabs, since every model in DeleD can be a prefab - like the one I send you. But the prefabs that come with DeleD right now are not handled correctly right now.
What already works great is building models from building blocks in a fast and easy manner. Right now on my development system I have turnaround times of less than a minute from drawing and texturing primitives, loading them in my Torque test environment and walking around them.
When it comes more exotic geometry, map2dif has difficulties compiling it and it's hard to tell whether it's the geometry itself or some limitation of map2dif.
This is what I am analyzing right now by diving into map2dif and compiling some special versions of it.
Since this might take some time I initially intend to release a version that handles basic geometries, textures and lights to get you guys started.
10/01/2004 (12:59 am)
@Mark, yes, it will support basic lighting. I intend to introduce boxes with a certain name 'light*' that will be converted on the fly to light entities (until lights are exported in DeleD). The properties will define the parameters of the light entities. For the portals - I am not sure yet how to handle this, but I am at it :-).In general, yes, it will support prefabs, since every model in DeleD can be a prefab - like the one I send you. But the prefabs that come with DeleD right now are not handled correctly right now.
What already works great is building models from building blocks in a fast and easy manner. Right now on my development system I have turnaround times of less than a minute from drawing and texturing primitives, loading them in my Torque test environment and walking around them.
When it comes more exotic geometry, map2dif has difficulties compiling it and it's hard to tell whether it's the geometry itself or some limitation of map2dif.
This is what I am analyzing right now by diving into map2dif and compiling some special versions of it.
Since this might take some time I initially intend to release a version that handles basic geometries, textures and lights to get you guys started.
#30
10/03/2004 (11:31 am)
Keep up the good work, Dirk. It'd be great to see full-on .map support in DeleD.
#31
12/06/2004 (3:57 am)
Just thought that I'll let you all know that DeleD 0.90 LITE has been released. It has materials, new levels, textures and prefabs and last but definately not least, lightmapping (not that Torque users needed that but anyway... ;)). Feel free to visit www.delgine.com for info+download.
#32
Where can download Plug-ins(thank's anyone)
12/06/2004 (7:55 am)
Need help, Could you tell me how to (deleD) export .map.Where can download Plug-ins(thank's anyone)
#33
12/06/2004 (8:46 am)
Plugins are available on the DeleD site but have been taken offline because we redesigned the plugin-system and older plugins have to be changed in order for them to work with the new DeleD. More info later!
#34
12/10/2004 (9:08 am)
Any update on using portals in DeleD or how you will handle that ?
#35
- there's still no sufficient solution to this
- I have to change and recompile the exporter for the newer 0.90 version first
- I lost my member status in the DeleD team (not Jeroens fault), which slows down the development a bit.
12/10/2004 (10:25 am)
Ok, here's a couple of answers:- there's still no sufficient solution to this
- I have to change and recompile the exporter for the newer 0.90 version first
- I lost my member status in the DeleD team (not Jeroens fault), which slows down the development a bit.
#36
main page, too.
12/14/2004 (3:50 pm)
DeleD isn't looking bad at all. Some interesting projects linked off themain page, too.
#37
03/09/2005 (4:49 pm)
Any UPdate?
#38
Update to the map exporter: about to get ready. I will post here at GG as soon as it is available.
03/09/2005 (10:47 pm)
Update to DeleD: yes, there is the free 1.0 version available, and there is a new Pro version, which has lightmapping included!Update to the map exporter: about to get ready. I will post here at GG as soon as it is available.
#39
03/10/2005 (12:33 am)
Can't wait for it, btw good work! Your efforts are trully appreciated. :)
#40
A bit confused have yous topped work on it or you workign on something different on it.
03/15/2005 (1:47 pm)
Hey what happened to the plugin? I was on deled forums and you changed to do somethign else!A bit confused have yous topped work on it or you workign on something different on it.
Torque Owner Richard Bottoms
Thanks.