I am convinced Torque hates me.
by Joshua Hull · in Artist Corner · 10/18/2001 (3:43 am) · 9 replies
Ok! Im sure you've all seen the constant problems I run into with the Exporter.
The Gun is in Game, Looking good. It shoots, bullets zip out and all that good stuff.
One tiny problem.
The Weapon Flash does not show up. However the Gun Recoil does.
So I took the Animation off the Flash shape and It shows up in game. If it's Animated it does not show up.
The Weapon Flash is Animated with using a Visability Track in Max4. Simply just on/off. So the flash should be shown for one Frame. But alas It's not.
Im seriously need to start sending you guys money :)
The Max File is Here: http://www.users.bigpond.com/thrawnage/W_Piggy.max
Should anyone want to check it out.
The Gun is in Game, Looking good. It shoots, bullets zip out and all that good stuff.
One tiny problem.
The Weapon Flash does not show up. However the Gun Recoil does.
So I took the Animation off the Flash shape and It shows up in game. If it's Animated it does not show up.
The Weapon Flash is Animated with using a Visability Track in Max4. Simply just on/off. So the flash should be shown for one Frame. But alas It's not.
Im seriously need to start sending you guys money :)
The Max File is Here: http://www.users.bigpond.com/thrawnage/W_Piggy.max
Should anyone want to check it out.
About the author
#2
Ahh hell, Quake2 was Ok without Muzzle Flash wasn't it :P
10/18/2001 (6:05 am)
For some .. odd reason. Its kinda a releif to hear that :P It gives me a good excuse to put my attention back to where it should be. Ahh hell, Quake2 was Ok without Muzzle Flash wasn't it :P
#3
10/18/2001 (8:18 am)
How long does the muzzle flash last for? If it's a single frame with a very short duration, you may never see it. Animation in the engine is based on elapsed time, not frames. Is it visible in the show tool? That's always the best test, if you can see it the show tool, then at least it's importing into the game correctly :) Then you can worry about why it's not animating (the elapse time being one concern).
#4
10/19/2001 (12:15 am)
I thought that could have been it myself. So I changed the Sequencer to run the Animation @ 10fps (Was 30fps). Which should have displayed the flash for at least 100ms, It still didn't show up.
#5
10/19/2001 (7:23 am)
I am having trouble downloading your file. I can take a look at it for you. Just .zip it and email it to me and I will see if I can get it working for you.
#6
Open your max file and select the "fire sequence dummy" and go to its rollout and find "Export control".
Here make sure to enable "Visibility animation".
Now the muzzle flash should show.
I think that this probably was on as a default in the T2 sdk maxfiles. This would explain why it used to work.
// Clocks out
10/22/2001 (10:10 am)
Ok I finaly got around to test this and have found the problem.Open your max file and select the "fire sequence dummy" and go to its rollout and find "Export control".
Here make sure to enable "Visibility animation".
Now the muzzle flash should show.
I think that this probably was on as a default in the T2 sdk maxfiles. This would explain why it used to work.
// Clocks out
#7
10/22/2001 (5:17 pm)
Hrmm it sounds good, but it wouldn't explain why my flash didn't show up when I just scaled the flash up for one frame. Still its worth a shot :)
#8
Visibility animation is not exported unless that box is checked. It is not usually on by default.
The exporter is not frame based, it is time based. If you set it to 10 frames a second, it will take ten equally spaced samples over one second. If you leave it at ten, it will miss the frame when it scales up and becomes visbile.
10/22/2001 (5:24 pm)
Josh, did you get my email? I recieved your file. I checked the export visibility button, and then put it back to 30 frames a second in the sequence helper, and exported it, and it worked for me.Visibility animation is not exported unless that box is checked. It is not usually on by default.
The exporter is not frame based, it is time based. If you set it to 10 frames a second, it will take ten equally spaced samples over one second. If you leave it at ten, it will miss the frame when it scales up and becomes visbile.
#9
10/22/2001 (6:09 pm)
i got weapon flash to work. this was in 1.1 with the weapons mod (labrats). I cna post the scripts if you want.
Torque Owner Karsten "Clocks" Viese
I have so many other thing I want to work in my game first so......
Just wanted to let you kow that it not only happens to you :)
I have no idea how to fix this as the muzzle flash of my weapon worked fine in v12.
// Clocks out