Normal maps
by 3D Artisto · in Torque Game Engine · 09/01/2004 (12:42 am) · 7 replies
Does Torque engine support normal maps?
About the author
#2
Thanks. :)
09/01/2004 (3:55 am)
Is torque shader engine a separate game engine or its an addon to main torque engine?Thanks. :)
#3
So, yes... I guess you can call it a separate game engine.
09/01/2004 (4:06 am)
TSE (Torque Shader Engine) is a standalone version of Torque, with shader support (currently only DirectX :( ) and some other nice stuff.So, yes... I guess you can call it a separate game engine.
#4
09/01/2004 (4:22 am)
Has anyone added Normal Maps to TGE, because I think with the lighting pack that would be all TGE really needs to be a relatively upto date engine.
#5
It is currently in its Early Adopter tech-demo phase, and that only has the Direct X implementation done, but it is designed with graphics portability in mind, and GL support will be added before the final release. The gfx layer will also make it weasy to port to custom rendering pipelines like game consoles, etc.
09/01/2004 (2:13 pm)
The purpose of TSE is to bring TGE's rendering pipeline up to date. It adds full modern shader hardware support, with all the pretty pixel-shader tricks, plus a ton of pre-made common shader effects (normal mapping for example) to make your life easier.It is currently in its Early Adopter tech-demo phase, and that only has the Direct X implementation done, but it is designed with graphics portability in mind, and GL support will be added before the final release. The gfx layer will also make it weasy to port to custom rendering pipelines like game consoles, etc.
#6
I think if TGE has just Normal Maps built into its light system, the whole graphics system would look alot better. I would just like to add them to my game and I bet others would too :P
09/02/2004 (12:38 am)
Yes I know this, but I think I am gonna work on getting normal maps into TGE for the community, because not everyone wants to spend more money which they don't have on a bunch of new features they may not use. The point is my version of torque has many additions and even if I used WinMerge it would take weeks to merge it...I think if TGE has just Normal Maps built into its light system, the whole graphics system would look alot better. I would just like to add them to my game and I bet others would too :P
#7
09/04/2004 (6:10 am)
Well, no one's telling you to stop, just be aware of how big a bite you're taking. ;)
Torque Owner superdeformed