Shader math function use
by Kevin Johnson · in Torque Game Engine Advanced · 08/30/2004 (2:57 pm) · 2 replies
OK, with all this mumbo jumbo about progamable pipelines,multi pass rendering, blah blah blah.. I 've come across a question..Which is more important..doing the math stuff (normalize,dot, ect..)on the GPU or, to normalize or whatever then pass it in to the fragment. Mainly I'm asking in relation to normalizing stuff before i pass it in..but this topic may be of use to someone else..
Associate Melv May
Although vague, does this make sense?
- Melv.