Game Development Community

Adjust Landscape brightness?

by Jaimi McEntire · in · 08/29/2004 (8:43 am) · 4 replies

Is it possible to adjust the brightness of the landscape? It becomes washed out in places. I tried to modify SG_LIGHTING_OVERBRIGHT_AMOUNT to 1.0 in sglighting.h, and forced the use of the C++ blender in blender.cc, but this didn't seem to have any effect, even after relighting the scene.

#1
08/29/2004 (10:48 am)
The terrain shouldn't look any more washed out than interiors and DTS objects. Are you using custom detail maps? If so check out this thread regarding optimal detail textures:

www.garagegames.com/mg/forums/result.thread.php?qt=20882

-John
#2
08/29/2004 (2:06 pm)
No - not using anything special, just testing it all out on the fps demo. I'd just like to tone it down a little bit. Messing with the SG_LIGHTING_OVERBRIGHT_AMOUNT only seemed to affect the interiors.
#3
08/29/2004 (6:19 pm)
Change the ambient light level of your sun object :) oh and relight the scene.
#4
08/30/2004 (3:34 am)
You really should adjust your lighting and avoid removing the extended light range. That way you can take advantage of it later without reworking all of your content.

If you still want to remove the extended lighting range then comment out SG_USE_COLOR_CORRECTION too.

-John