Game Development Community

Transparency "half working"

by Adam · in Artist Corner · 08/28/2004 (4:24 pm) · 14 replies

I was working on making simple foliage shapes and was having trouble getting the leaf portions to render as two sided objects (they are planes). I decided to check the FAQs and documentation and found the "making a two sided object" tutorial that uses a box with a two sided texture.

It is supposed to look like this:

www.garagegames.com/docs/torque/general/images/max2dts/GoodSort.jpeg
Mine looks like this:
www.magneticunderpinnings.com//adam/ggresources/box.jpg
So im thinking that my plants arent suffering from an improper set up... its something wrong with the export. I can't find anything screwy in the dump, but then again, im not exactly sure what I should be looking for. Im using max 6, i dont know if that has something to do with it.

Anyone ever seen this or know how to fix it?

#1
08/28/2004 (10:25 pm)
I'm not sure how this applies to Max 6 but in the other exporters like Maya and gameSpace there is a material flag for twoSided textures that you need to turn on.

That the error you are seeing is that only one side of the planes are being textured in torque. You should be able to turn it on by either setting the material in Max to twosided or by adding an object property as is done when using the Maya and gameSpace exporters.
#2
08/29/2004 (1:29 am)
There also is an option in the exporter options to export 2 sided polys.
#3
08/30/2004 (10:39 am)
I meant to add that. two sided IS turned on.

its a mystery.
#4
09/06/2004 (8:33 pm)
So....... any ideas? I still have NO idea what is wrong.

sorry for bumping the thread...
#5
09/06/2004 (9:10 pm)
Did you run the shape through unMessDts.exe? That might fix it.
#6
09/07/2004 (8:41 am)
Hmmmm ill have to try that. thanks for the suggestion danny.
#7
09/08/2004 (12:08 pm)
Unmess didnt work. Any other thoughts anyone?

Would anyone be willing to take a look at the file if I emailed it to them? Im fresh out of ideas with this one and Im thinking what it may need is a new set of eyes.
#8
09/09/2004 (6:49 pm)
Send me the file and texture. I'll set it up for you so you can see.
mjones7947@comcast.net

I have exported 2 sided transperant textures several times from the max 6 exporter so I know it works.
You probably don't have your materials setup right.

Matt
#9
09/11/2004 (3:36 pm)
Ended up being his exporter wasn't totally working.
#10
09/16/2004 (7:01 am)
Why didn't you just clone the whole cube => select all polys and "flip" them?
I have to do this all the time, since I work with milkshape ;D
#11
09/16/2004 (11:53 am)
It doesn't work that way with MAX you can actually have a material do the work for ya. He got it working though.

Matt
#12
09/25/2004 (6:21 pm)
Does anyone know how he fixed this problem? I'm having the exact same issue with Max6, and I'm pretty positive it's not a problem with the mesh or the materials.

Thanks!

-Kimberly
#13
09/25/2004 (6:37 pm)
Yes, Matthew Jones gave the reason for the problem 3 posts above yours.