Concepts right ??
by Hans Van Halteren · in Torque Game Engine · 08/27/2004 (5:45 am) · 1 replies
Another question by me.
Is this the proper (Torque) concept ?
When I want to create a game, I copy for example the folder fps.starter and edit all the nescessary files.
The other folders which are in the Torque folder contain the nescessary files to compile my own game.
How does the compiler know that my own folder will be compiled to a game instead of the fps.starter folder ? (Change the main.cs file ?)
HAns
Is this the proper (Torque) concept ?
When I want to create a game, I copy for example the folder fps.starter and edit all the nescessary files.
The other folders which are in the Torque folder contain the nescessary files to compile my own game.
How does the compiler know that my own folder will be compiled to a game instead of the fps.starter folder ? (Change the main.cs file ?)
HAns
Torque Owner Ben Woodhead
Ya, you can copy the start.fps if you want but that is not nessessary. Its a good place to start.
As far as it knowing what directory you can either use the command line and type something like:
torque.exe -mod yourdirectory
or
torque.exe -game yourdirectory
Or you can edit the main.cs file and you will find a mod directory at the top of the file. Change it to yours.
Ben