Dont understand?
by Jeffrey Rodriguez · in General Discussion · 08/26/2004 (7:49 am) · 2 replies
Okay im developin a rts/fps meaning i press a button it goes into rts mode and vice versa. Tho do to this eould i have to make difrent models for the same thing for the two since rts mode is more far away while fps mode is well first person?
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#2
May I suggest starting on something smaller. I believe you're the same person who thought that he had to make an FPS in Torque and then switch to 2d graphics (Instead of merely changing the camera angle and modding a few things) with a click of the button. This is 2 times as much work.
08/26/2004 (7:59 am)
Why don't you just make like 500-700 poly characters and enemies, maybe 800-900 for the main one. That way it will look awesome when in fps and rts.May I suggest starting on something smaller. I believe you're the same person who thought that he had to make an FPS in Torque and then switch to 2d graphics (Instead of merely changing the camera angle and modding a few things) with a click of the button. This is 2 times as much work.
Torque 3D Owner Stefan Rampp