Game Development Community

How to use Torque with DEV C++

by Hans Van Halteren · in General Discussion · 08/25/2004 (10:43 pm) · 6 replies

I cancled my order of Torque when I found out that I needed Visual C++, which I do not have. GCC is not an option to me. Too difficult. I still believe in buying software instead of using illegal copies.

Now I found Bloodsheds Dev c++ and I was wondering if this would work with Torque. Are there members who can tell me how to use Torque with Dev C++ and I will give Torque another try.

I am also comparing Torque with 3Impact (www.3impact.com) which 'seems' the same level of software. It's also as expensive. Anyone has any experience with this software ?

Your advice please!

Hans van Halteren
wannabee Torque user :-)

#1
08/26/2004 (1:11 am)
I think you can use Torque with any C++ compiler...

It is mostly all the same anyway..
Just some more tinkering here and there for other compilers like Bloodshed's C++..
#2
08/26/2004 (4:30 am)
I found it not too difficult to compile Torque with GCC using Cygwin and MingGW. If that's where you're having difficulty I can post a summary of what I did.

For an IDE I plan to try Eclipse. Tim Gift posted a project file for Eclipse to Resources.
#3
08/26/2004 (7:44 am)
Use MinGW and MSYS to compile... Dev-C++ is a program that you can edit the files with.

You don't need vc++.
#4
08/27/2004 (3:07 am)
Ok, I will give it another try. I will use MinGW and MSYS. And... your advises and help.

Hans
#5
08/27/2004 (4:06 am)
Hit the resources section.. nab mssys/mingw and eclipse.. follow the eclips eresource and you will have a decent IDE to compile torque..
#6
08/29/2004 (7:03 am)
I had no problem compiling with MinGW and Msys, but I did have a few issues with using Dev C++ unless I was only using it to edit one file at a time. Haven't tried any of it for a while, but I couldn't get it as 'integrated' as much as a VC++ project would be.

Didn't stop me making things with Torque though!

Nick