Weird map2dif error
by Owen Epps · in Artist Corner · 10/16/2001 (5:44 pm) · 5 replies
I just tried to compile my first building for the Torque/V12 SDK, but WorldCraft gave me this error:

Any ideas what this means?

Any ideas what this means?
#2
I suspect this error is caused by long thin slivers. Basically there is a brush (or a leftover from some subtraction) that is long and thin. The map tool is trying to compute a plane equation for the polygons on this brush, but it's essentially degenerated into a line. It wouldn't have to be large, just long and thin.
10/16/2001 (7:13 pm)
Anything strange about your shape? I'm not sure why your getting the error, but it never hurts to cover the basics first :)I suspect this error is caused by long thin slivers. Basically there is a brush (or a leftover from some subtraction) that is long and thin. The map tool is trying to compute a plane equation for the polygons on this brush, but it's essentially degenerated into a line. It wouldn't have to be large, just long and thin.
#3

In case it doesn't work, here's the URL for the pic: www.dialogos-chat.com/uploads/Window01.jpg
10/17/2001 (7:33 am)
Thanks for that. I managed to track the problem down to a set of brushes I used to create a high poly count rounded window. I just deleted those brushes and the map compiled without any problems. Assuming that the image code is now working, here's a screenshot of the window:
In case it doesn't work, here's the URL for the pic: www.dialogos-chat.com/uploads/Window01.jpg
#4
10/17/2001 (2:27 pm)
That looks pretty awesome :)
#5
10/25/2001 (3:26 pm)
Thanks. High praise coming from you. But just wait 'til you see the finished product. ;)
Owen Epps
Anyway, you can view the error at this URL: www.dialogos-chat.com/uploads/Error.jpg