Collision help please?
by John Doggett · in Torque Game Engine · 08/22/2004 (7:22 am) · 5 replies
I could really use some help with basic DTS collision stuff.
If my meager undertsanding is correct, I have to add some script to the server .cs files to support them.
Would some kind soul be willing to provide a simple example for a box or something?
What I am hoping for is to make my shapes seem "solid" and the player model not be able to walk through them...
Solved.
It sucks when the doc is incomplete.
http://www.garagegames.com/mg/forums/result.thread.php?qt=20055#161673
Jay
If my meager undertsanding is correct, I have to add some script to the server .cs files to support them.
Would some kind soul be willing to provide a simple example for a box or something?
What I am hoping for is to make my shapes seem "solid" and the player model not be able to walk through them...
Solved.
It sucks when the doc is incomplete.
http://www.garagegames.com/mg/forums/result.thread.php?qt=20055#161673
Jay
About the author
#2
The doc for "hooking" up the mesh never talked about the last step in the process, that of connecting Col-n to Start01.
Jay
08/23/2004 (1:06 am)
I learned yesterday that this can all be done in the client by setting up the shape and collision mesh prior to export.The doc for "hooking" up the mesh never talked about the last step in the process, that of connecting Col-n to Start01.
Jay
#3
10/03/2004 (6:52 am)
Where is a good tut or "official" description of the collision mechanism? I have a shape I can walk on but can't shoot. And the collision can only be a box or a cylinder? Can I have a more complex collision that I can run a player into AND shoot or are there yet more collision nodes to add? I have been searching and get mixed info from all of the exporters different info from the forums. Where is the deffinition?
#4
Specifically, I think it's in one of the vehicle modelling tutorials.
10/03/2004 (8:05 am)
I think there's another LOS-collision mesh you have to include that handles bullets. I came accross it briefly in one of the tutorials or documents, but disregarded it because it didn't apply to my project.Specifically, I think it's in one of the vehicle modelling tutorials.
#5
thanks you Mr. Doggett!
I was having some trouble with that just now, who do we pester to fix it for others?
10/24/2004 (2:59 pm)
"The doc for "hooking" up the mesh never talked about the last step in the process, that of connecting Col-n to Start01"thanks you Mr. Doggett!
I was having some trouble with that just now, who do we pester to fix it for others?
Torque 3D Owner Billy L
and the collision dummy .
In the scripts you only tell what should happen if you collide against it .