Game Development Community

Light areas in dif file

by Tim Ryness · in Torque Game Engine · 08/20/2004 (3:58 pm) · 1 replies

I'm having some issues with white areas, from the quark compiled map file, I'm not sure what is to blame, but here is an example.

home.comcast.net/~tryness/whiteareas.jpg
Any ideas?


Thanks,

Tim

#1
08/20/2004 (4:45 pm)
Yup.. we get those all the time..It just takes a little tweeking
heres what i do in no particular order


1. make sure you are using portals
2. make sure stuff isnt overlapping
3. lower the gemoetry scale in your map properties to something like geometry scale=8 or lower
4. use tgerad (might help might not but is cool)
5. darken up the world a little

at some point i think they are either going to rework map2dif or do away with it completely