Crash when connecting to servers
by Orion Elenzil · in Torque Game Engine · 08/20/2004 (11:47 am) · 3 replies
I just bought & compiled torque
and it's quite beautiful,
but when i play the example FPS
and Join Multiplayer Game,
during the connecting to server phase
torque crashes on line 3593 of player.cc:
F32 energy = stream->readFloat(EnergyLevelBits) * mDataBlock->maxEnergy;
(because mDataBlock is null)
Is this a known bug ?
Am i missing something obvious ?
This is a clean checkout of release 1_2_2,
VC 6 with service pack 5, etc.
Running in single player mode works fine.
TIA,
orion
and it's quite beautiful,
but when i play the example FPS
and Join Multiplayer Game,
during the connecting to server phase
torque crashes on line 3593 of player.cc:
F32 energy = stream->readFloat(EnergyLevelBits) * mDataBlock->maxEnergy;
(because mDataBlock is null)
Is this a known bug ?
Am i missing something obvious ?
This is a clean checkout of release 1_2_2,
VC 6 with service pack 5, etc.
Running in single player mode works fine.
TIA,
orion
About the author
Torque Owner Stefan Lundmark