Game Development Community

Crash when connecting to servers

by Orion Elenzil · in Torque Game Engine · 08/20/2004 (11:47 am) · 3 replies

I just bought & compiled torque
and it's quite beautiful,
but when i play the example FPS
and Join Multiplayer Game,
during the connecting to server phase
torque crashes on line 3593 of player.cc:
F32 energy = stream->readFloat(EnergyLevelBits) * mDataBlock->maxEnergy;

(because mDataBlock is null)

Is this a known bug ?
Am i missing something obvious ?

This is a clean checkout of release 1_2_2,
VC 6 with service pack 5, etc.

Running in single player mode works fine.

TIA,
orion

#1
08/20/2004 (12:07 pm)
Have you tried with debug build?
#2
08/20/2004 (12:25 pm)
That is with the debug build,
but i'll try now with the release..

[gosh computers compile fast nowadays]

.. yup, debug & release have the same crash.

thanks,
orion
#3
08/20/2004 (2:39 pm)
Do you have a firewall or anything similar??? You may have to turn that off.