How do I know if a ShapeBase is contained in an Interior?
by CdnGater · in Torque Game Engine · 08/20/2004 (11:14 am) · 1 replies
The topic says it all. But I will repeat it here anyway.
How do I know if a ShapeBase is contained in an Interior?
I don't see a current way of finding this out, and I thought there was a thread someplace that asked the same question. But for the life of me and after 32 pages of thread topics I can't find the answer.
Edit: I need to know for C++ code not script. Is there some variable thats already set, I just dont see?
Thanks
How do I know if a ShapeBase is contained in an Interior?
I don't see a current way of finding this out, and I thought there was a thread someplace that asked the same question. But for the life of me and after 32 pages of thread topics I can't find the answer.
Edit: I need to know for C++ code not script. Is there some variable thats already set, I just dont see?
Thanks
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