New Light Pack question
by Howard Dortch · in Torque Game Engine · 08/19/2004 (7:23 am) · 1 replies
In the docs for changes on interior.h it says to add a line in the interior class under the destructor
SG_INTERIOR;
Then in the lightmap fix there is a change that seems to over write the SG_INTERIOR
Support for interior light map border sizes.
Does this fix replace SG_INTERIOR or is it used with it?
If it is used with it does it go above or below the fix?
SG_INTERIOR;
Then in the lightmap fix there is a change that seems to over write the SG_INTERIOR
Support for interior light map border sizes.
Does this fix replace SG_INTERIOR or is it used with it?
If it is used with it does it go above or below the fix?
Torque Owner John Kabus (BobTheCBuilder)
They work together - you can safely add the lightmap fix before or after the SG_INTERIOR definition.
-John