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New Light Pack question

by Howard Dortch · in Torque Game Engine · 08/19/2004 (7:23 am) · 1 replies

In the docs for changes on interior.h it says to add a line in the interior class under the destructor

SG_INTERIOR;

Then in the lightmap fix there is a change that seems to over write the SG_INTERIOR

Support for interior light map border sizes.

Does this fix replace SG_INTERIOR or is it used with it?

If it is used with it does it go above or below the fix?

#1
08/19/2004 (8:21 am)
Hi Howard,

They work together - you can safely add the lightmap fix before or after the SG_INTERIOR definition.

-John