Model animation export problem... hierarchy
by Casey Wylde · in Torque Game Engine · 08/18/2004 (4:53 pm) · 11 replies
I
I have base, and shape dummy's as the root.
dummy named rifle, and detail 2 dummy off of shape. and the rifle mesh attached to the rifle dummy.
The bones are in the root as well.
I set keyframes at frame 0, and at the end of the Sequence timeline.
I have base, and shape dummy's as the root.
dummy named rifle, and detail 2 dummy off of shape. and the rifle mesh attached to the rifle dummy.
The bones are in the root as well.
I set keyframes at frame 0, and at the end of the Sequence timeline.
About the author
#2
Rifle and detail2 dummies off of shape. SRifle Mesh attached to rifle dummy.
I added keys at the start and end of the sequence. Like I said the shape exports fine, but the resulting .dsq is only 4b large.
08/19/2004 (3:52 am)
What could be my problem then? I have shape, base, sequence and bones at the root. Rifle and detail2 dummies off of shape. SRifle Mesh attached to rifle dummy.
I added keys at the start and end of the sequence. Like I said the shape exports fine, but the resulting .dsq is only 4b large.
#3
Marrion Cox
08/19/2004 (4:55 am)
The model should not get exported. The only thing exported should be the bones, dummies(nodes), and animation. Post a pic of your tree and mabie we could better help.Marrion Cox
#4
08/19/2004 (4:57 am)
What kind of animation do you have on the rifle ?
#5
The animation is a bone/skin animation.
08/19/2004 (5:04 am)
Yes I will post a screenshot later tonight when I get home from work. The animation is a bone/skin animation.
#6
08/19/2004 (7:42 am)
So what is the problem? I am reading through this and I don't have a clear understanding of the problem that is trying to be fixed.
#7
08/19/2004 (9:46 am)
The animation won't export.
#8
08/19/2004 (7:05 pm)
Have you checked which transform flags are set to export? That's tripped me up a couple of times.
#9
If you still have problems you should upload your model so that we can take a look, it would allow us to help you faster.
08/20/2004 (8:50 am)
You said you have the bones setup at the root of your scene? If so this is incorrect, bones/biped data should be a part of the DTS hierarchy tree, they should not be seperate from the tree.If you still have problems you should upload your model so that we can take a look, it would allow us to help you faster.
#10
08/20/2004 (1:19 pm)
Great thanks Foster. How do I upload it to the site?
#11
08/20/2004 (1:30 pm)
Foster, I did what you said and linked the bones to the DYS hierarchy and it works great now :D No need for me to uplaod now. Thanks:)
Torque Owner Joe Maruschak
nothing.. it should reamin unlinked.