HoverHeight possible bug
by Kimberly Unger · in Torque Game Engine · 08/18/2004 (12:15 pm) · 1 replies
We have moved on to using the Head a few weeks ago and have come up with a problem. With the older version 1.0.2 (?) when the player was created it would be created at its "createhoverHeight" and then dift dwon to is "hoverHeight". Now it is created at its "hoverHeight" and drifts to the ground. When looking at the flyingVehicle.cc files the only diff found is in the line 523. It is changed from
if (!mContainer->castRay(sp,ep,0,&collision))
to if (!mContainer->castRay(sp,ep,-1,&collision))
Does anyone have any clues as to what is happening.
Kim's programmer
Jim
if (!mContainer->castRay(sp,ep,0,&collision))
to if (!mContainer->castRay(sp,ep,-1,&collision))
Does anyone have any clues as to what is happening.
Kim's programmer
Jim
Torque Owner Gonzo T. Clown