Game Development Community

HoverHeight possible bug

by Kimberly Unger · in Torque Game Engine · 08/18/2004 (12:15 pm) · 1 replies

We have moved on to using the Head a few weeks ago and have come up with a problem. With the older version 1.0.2 (?) when the player was created it would be created at its "createhoverHeight" and then dift dwon to is "hoverHeight". Now it is created at its "hoverHeight" and drifts to the ground. When looking at the flyingVehicle.cc files the only diff found is in the line 523. It is changed from
if (!mContainer->castRay(sp,ep,0,&collision))
to if (!mContainer->castRay(sp,ep,-1,&collision))

Does anyone have any clues as to what is happening.

Kim's programmer
Jim

#1
08/18/2004 (5:13 pm)
You are not the only one trying to tackle this problem. Hopefully one of us will have a solution eventually as I am having the exact same problem you are.