Game Development Community

Will TSE be crossplatform? Terrain Manager?

by Rigo Cisneros · in Torque Game Engine Advanced · 08/18/2004 (7:37 am) · 5 replies

Will TSE be crossplatform in the future? - Unix flavors at least?

I would like to use it for the larger terrains + (tiling I think), since thats not implemented into TGE (like Terrain Manager or Gorpe...). I have read that terrains can be a lot larger in TSE so far...

-Rigo

#1
08/18/2004 (7:52 am)
OpenGL is definitely planned with compatability on the Linux and OS X fronts.

I can't help with the terrain question, though. I have yet to get time to give the source more than a cursory glance.
#2
08/18/2004 (8:31 am)
I think the new terrain code allows for some insaine multiplyer by the normal terrain code. Ben was doing one of his "Dude check this out" bits and the he was like, "You see that part that is colored? That's the current, maximum size of Torque terrain." So I'm not sure how much bigger it is, but with a thread title like this, it should draw him to post like Pooh Bear on a Honey pot.
#3
08/18/2004 (2:15 pm)
Hahaahaha.. If nothing else that has to be one of the funiest posts I have seen on GG. Thanks Pat.

Ben (not gg ben, just incase).
#4
08/31/2004 (1:13 pm)
Seems he has not noticed it :P
#5
09/04/2004 (2:04 pm)
Have too. :P

TSE is planned to be available for linux, mac, and windows.

Yes. Terrains can be as large as your system can handle in TSE.