Game Development Community

Maya to Dts config error?

by Tony Lamba · in Artist Corner · 08/17/2004 (5:08 pm) · 4 replies

We've been trying to work with the Maya to dts exporter for about a month though, but seems to often be one problem or another.

Lately our characters show up fine in the show tool, but cause a total crash when loading up in the torque game. I did some more tests and looking around and spotted a new error(s) in the dump file...:


Setting up for full export (dts) -- turning on optimized meshes
Begin reading config file "D:/CharacterANIMATION/Jerome/jerometorque/fingerfix.cfg".
Always export node: "eye"
Always export node: "cam"
Always export node: "mount0"
Never export node: "Bip01"
Never export node: "Bip01 L Finger*"
Never export node: "Bip01 R Finger*"
Never export node: "Dummy*"
Never export node: "Bip01 L Toe*"
Never export node: "Bip01 R Toe*"
Never export node: "start01"
Never export node: "mountpoint"
Never export node: "DELETE*"
Never export node: "Light0"
Never export node: "Light1"
Unknown bool parameter "Error::AllowEmptySubtrees"
Unknown bool parameter "Error::AllowCrossedDetails"
Error::AllowUnusedMeshes enabled.
Unknown bool parameter "Error::AllowOldSequences"
Unknown bool parameter "Error::RequireViconNode"
Param::CollapseTransforms disabled.
End reading config file.
First pass: enumerate scene...




I am not too sure what is up with the unknown bool parameter here etc. Our maya artist doesn't understand whats going on either. Any ideas?

#1
08/18/2004 (7:59 am)
Get rid of those unknown boolean parameters in the config file. Those are specific to the Max exporter only.
#2
08/19/2004 (12:54 pm)
Ok I'll take another look at it. Now Im worried, what else will I probably have to change. Seems most config examples I came across are for max.
#3
08/19/2004 (1:07 pm)
I usually only have AlwaysExport and NeverExport settings in my own config files. I rarely use anything else.
#4
08/21/2004 (9:07 pm)
Ok thanks Danny. I remmed out all the other stuff, and am sticking with the allways import and never export stuff only. I now get no errors in the dump file. However, it has been many weeks and for some reason my models from maya still casue teh engine to crash eitheer when loading or shortly after loading. I am not sure what the problem is we have tried reducing polys and every other trick in the book. I am wondering if torque has a bone limit as we have 72 bones, is this too much?

I tried renaming every single bone and ik handle, etc and still cant solve the problem, we even reduced the polys on our models from 3000 down to 1000 and still no help. The rare time the models load before the game crashes, it seems the model is invisible unless I look into a mirror where I can see my player. Odd. If I hit tab for third person mode, I still see no player, but worse yet, the camera even drops lower instead of higher.

I dont' know, it has been about 2 months since we tried to get our maya characters imported and just torque doesnt seem to allow this. Any ideas anyone, we are about to give up on the maya thing at this point.