OpenGL Pitfalls for n00bs
by Brett Fattori · in Torque Game Engine · 08/16/2004 (8:19 am) · 0 replies
I didn't see this anywhere on the site, but it makes sense that ANY new developer read this... I just read through it and it:
a) Makes some of the design of the TGE clearer
b) Clarifies some OpenGL misunderstandings
c) Helped this n00b understand OpenGL better
Check out 16 OpenGL Pitfalls
- Brett
a) Makes some of the design of the TGE clearer
b) Clarifies some OpenGL misunderstandings
c) Helped this n00b understand OpenGL better
Check out 16 OpenGL Pitfalls
- Brett