Game Development Community

OpenGL Pitfalls for n00bs

by Brett Fattori · in Torque Game Engine · 08/16/2004 (8:19 am) · 0 replies

I didn't see this anywhere on the site, but it makes sense that ANY new developer read this... I just read through it and it:

a) Makes some of the design of the TGE clearer
b) Clarifies some OpenGL misunderstandings
c) Helped this n00b understand OpenGL better

Check out 16 OpenGL Pitfalls

- Brett