Clueless needs help!
by Adam Fiannaca · in Torque Game Engine · 08/16/2004 (7:06 am) · 5 replies
Hi all,
wanted an engine for an art project for exhibition, bought torque and have absolutely no clue! way beyond our household! All i wanted was a terrain that the player can walk through - I dont even have any idea how to replace the terrain in the basic game example with my terrain-dont even know where the terrain editor is..(I know, pretty sad huh)..if this doesnt peeve anyone off too much and you could see your way to constructive help (ie not "give up now" :) ) then it would be very appreciative.
needs to be achieved very soon or I will have to go back to my less than happy plan using oldstyle vrworx...eeeeps!
sinderbug & kiah
wanted an engine for an art project for exhibition, bought torque and have absolutely no clue! way beyond our household! All i wanted was a terrain that the player can walk through - I dont even have any idea how to replace the terrain in the basic game example with my terrain-dont even know where the terrain editor is..(I know, pretty sad huh)..if this doesnt peeve anyone off too much and you could see your way to constructive help (ie not "give up now" :) ) then it would be very appreciative.
needs to be achieved very soon or I will have to go back to my less than happy plan using oldstyle vrworx...eeeeps!
sinderbug & kiah
About the author
#2
Torque Game Engine
And then snoop around there.
08/16/2004 (6:18 pm)
I agree. You should click on the link on the side of your GG screen that says PURCHASED PRODUCTSTorque Game Engine
And then snoop around there.
#3
sinderbug
08/16/2004 (6:41 pm)
Thanks all, still having problems though, cant find where (folder?) to place bitmaps for terrain or what compatible terrain files are accepted...I have some prexisting terrain as 3ds and lwo but cant seem to get it happpening, thank you all though as I think its just a matter of playing around with it allsinderbug
#4
They go in to the common\editor\heightscripts directory. The process is a bit complicated.
Desmond Fletcher's tutorial is helpful.
Edward Maurina's EGTGE
also has some very good data on terrain.
08/17/2004 (3:57 am)
You need to convert those to 8 bit png heightmaps.They go in to the common\editor\heightscripts directory. The process is a bit complicated.
Desmond Fletcher's tutorial is helpful.
Edward Maurina's EGTGE
also has some very good data on terrain.
#5
one final question - does anyone know how to make the footprints stay on? i need a permanent trail of some sort where the player has been and think the footprints would look cool if they could stay on permanently. Found footprint section in the code just dont know what to do with it as cant find any values for it.
08/22/2004 (6:34 pm)
Got all of it sorted thanks so much for your help again!one final question - does anyone know how to make the footprints stay on? i need a permanent trail of some sort where the player has been and think the footprints would look cool if they could stay on permanently. Found footprint section in the code just dont know what to do with it as cant find any values for it.
Torque Owner Owen Ortmayer
www.garagegames.com/docs/torque/general/ch04.php
Which I accessed through here:
www.garagegames.com/mg/projects/torque1/