From Windows to Linux
by Tony Lamba · in Technical Issues · 08/15/2004 (1:25 pm) · 3 replies
Currently our demo is coded for windows. However, we have a guy who will try and port over our game versions to Linux. If I understand things right, the problem is that the make files have to be edited/adjusted and this may take some time? Is there a quick way to do this, or is it just grunt work no matter what? Hopefuly maybe after the first version is ported, the other windows versions will go smoother?
Most our developement is being done with windows but I would like to see linux versions as well. Thanks in advance.
Most our developement is being done with windows but I would like to see linux versions as well. Thanks in advance.
About the author
#2
09/01/2004 (6:09 am)
Compiling your game for Linux is really easy, the only things needed I've seen are Visual Studio related issues - if you have been using VS. You need to add any new/extra cc/cpp files to the targets makefile and you may need to adjust paths and case on includes and the like, since VS seems to ignore such things. That is about all, after that, all you need to do is follow the instructions. Should be done in a few hours tops, unless you've been doing too much Windowsisms or VSisms.
#3
09/04/2004 (2:08 pm)
Stoffe is spot on. :)
Associate Kyle Carter
If you're using Torque (are you? This is the general forums, not the TGE forums) then most of the porting should already be done unless you've done windows-specific things.