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GeForce3 Optimisations

by P1aGu3 · in Torque Game Engine · 10/15/2001 (2:21 am) · 2 replies

The search function on the forum does not allow searching bodies of posts as yet, so I cannot see if this has been covered before ...

Anyway, the question is ... Is there any chance that GeForce3 optimisations will make their way into code ?

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#1
10/15/2001 (7:16 am)
The will eventually, it's one of the things on our list. I think all of us are looking forward to playing with shaders :) Of course you can start now if you like, using the OpenGL shader extensions.
#2
10/15/2001 (7:28 am)
Well there were quite a few changes in the example dir. structure, I don't think we'll be gong through that again... There were also quite a bit of gui changes, those will not be backwards compatible with 1.0 GUI files. The biggest one is some scroll controls were removed, and that functionality move into it's parent? Mark made those changes, we should get him to post some "how to convert you existing gui's" info.

This 1.1 change set was probably the largest you'll see, and with CVS, you should be able to keep up with new changes pretty easily.

You can also check the torque/changelog.txt file for a list of changes since 1.0