Game Development Community

voodoo 3 users might want to read

by Matthew Shapiro · in Torque Game Engine · 10/15/2001 (1:22 am) · 3 replies

like you i have a voodoo 3. Torque wasn't working great (water world woulnd't work) becasue the game wouldn't let me into d3d mode. Here's what i have seen. the wickedGL drivers work great with torque. just rename torquedemo.exe to tribes2.exe and run wickedgl, install it, then you can rename it back if you choose. WICKEDGL ONLY works with 1.1, 1.0 it doesn't work with for some reason...

#1
11/21/2001 (3:02 pm)
The Voodoo3 will usually work fine with its own drivers if you set the Windows desktop to 16bpp, same as the game.
If you are running 8 or 24 bpp on the desktop, T2 or Torque will usually complain.

David
#2
11/22/2001 (6:22 am)
Can we move this post out of the private forums? Maybe into mods?
#3
11/25/2001 (12:17 am)
I have no problems at all running my Voodoo3 with the last Voodoo3 [1.07.00] driver, or the unified Voodoo3/4/5 [1.04.00] driver. These can be downloaded from numerous sites (possibly still from 3Dfx).
Just be *sure* to set your desktop to 16bpp or you'll get a terminal error from Torque or Tribes2.
You can also edit the clientPrefs.cs to force it into D3D mode if it is having problems with this (set these appropriately: Video::allowD3D, Video::allowOpenGL, Video::displayDevice, Video::preferOpenGL, etc.).
I've never had a problem with either engine on my Voodoo3 system (also works fine on my Voodoo5 system), other than the fact that it would be nice to have a full and complete working documented engine... (oh well..., getting tired of waiting..., probably going to go elsewhere and take the minor loss...)

David