TSE question
by Cody Killgore · in Torque Game Engine · 08/11/2004 (6:53 pm) · 8 replies
I read somewhere where yall dont have any certain date for the full version of TSE to be released but is there any way that i could know if it was gonna come out soon so like if i waited a month it would still be 150 (early adopters or whatever) :)
#2
08/12/2004 (5:54 am)
Ok thanks ben
#3
08/12/2004 (6:22 am)
Yeah, the OpenGL part seams to take forever ;)
#7
08/12/2004 (8:15 am)
We'll be using the highest version of OGL we can - whatever is supported by the cards we're planning on supporting (ie, GF3 or higher). One reason we're focusing on other stuff a little more right now is that we want the OGL situation to gel a bit. :)
#8
But then there is CG shaders that were developed by nvidia and microsoft, the cg shaders are compatible with microsofts hlsl (or what it's called)... from what I have read somewhere is that it's the same as hlsl but the cg shader compiler is compatible with opengl.
08/12/2004 (8:37 am)
That's not good, if OpenGL 2.0 should be incorportated because (I think!) that the OpenGL Shader Language is for Geforce FX and forward (not sure about ATI's cards). Although I may be wrong, I haven't read much about it actually.But then there is CG shaders that were developed by nvidia and microsoft, the cg shaders are compatible with microsofts hlsl (or what it's called)... from what I have read somewhere is that it's the same as hlsl but the cg shader compiler is compatible with opengl.
Associate Kyle Carter
I'd start worrying when we're on the last milestone and we're near finishing it... That's not the case now.