Game Development Community

Decals

by AIDan · in Torque Game Engine · 10/14/2001 (8:55 am) · 6 replies

Hi

I tried to add decals to a model. It's a building, but nothing happen when I shoot at it.
I think it has something to do that the building is handled as a static object.
How can I make it a non-static object?? I think, I need a .cs file.

greetings
Daniel

#1
10/14/2001 (9:53 am)
I MAY be wrong but i think the crimeforce demo tused that. look at the scripts for it.
#2
10/14/2001 (10:16 am)
I think he means damage decals on the building and not bulletholes like in Crimeforce.

You need to enable decal animations in the sequence objects rollout. But I haven't tried this yet so Im not sure how it works.

Good luck though and post something if you get it to work.

// Clocks out.
#3
10/14/2001 (10:45 am)
That's right.

I added a sequence, but it tells me that it misses a key to mark the start and the end of the sequence.
Which keys does it mean?? I tried position and visibility but it doesn't work.

greetings
Daniel
#4
10/14/2001 (10:51 am)
Read this on how to add start/end keys to the sequence object.

http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=2058

// Clocks out.
#5
10/14/2001 (11:15 am)
Hi

I have exported the sequence. How do I make it work??

greetings
Daniel
#6
10/15/2001 (8:34 am)
Do decals even work, yet??