Game Development Community

How to fix compiler errors with VC++ 7.0 batch building Torque

by Alexander Schunk · in Torque Game Engine · 08/07/2004 (3:39 am) · 0 replies

Hi,

i have tried to batch compile a Torque release with VC++ 7.0 - .NET - but got lots of fatal and build errors, most of them complaining uresolved external symbols and the like.

Is there are any linkeroption to use when compiling Torque with VC++ 7.0?

I simply switched to the vc7 folder of Torque, loaded the TorqueSDK.dsp into Visual Studio and started the batch compile.

May be i missed anything important here.

Thanks in advance.