How to fix compiler errors with VC++ 7.0 batch building Torque
by Alexander Schunk · in Torque Game Engine · 08/07/2004 (3:39 am) · 0 replies
Hi,
i have tried to batch compile a Torque release with VC++ 7.0 - .NET - but got lots of fatal and build errors, most of them complaining uresolved external symbols and the like.
Is there are any linkeroption to use when compiling Torque with VC++ 7.0?
I simply switched to the vc7 folder of Torque, loaded the TorqueSDK.dsp into Visual Studio and started the batch compile.
May be i missed anything important here.
Thanks in advance.
i have tried to batch compile a Torque release with VC++ 7.0 - .NET - but got lots of fatal and build errors, most of them complaining uresolved external symbols and the like.
Is there are any linkeroption to use when compiling Torque with VC++ 7.0?
I simply switched to the vc7 folder of Torque, loaded the TorqueSDK.dsp into Visual Studio and started the batch compile.
May be i missed anything important here.
Thanks in advance.
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