Latest head weirdness...
by Lars Boldt · in Torque Game Engine · 07/31/2004 (11:52 am) · 9 replies
Quote:
TSShapeInstance::castRay - Collision mesh names must start with Col, encountered 'LOScol'
Console.log = 60mb large, computer freezes, log filled with those messages.
I mean, ok something has recently changed with the way you name collision but sheesh, no need to crash my computer in order to tell me :)
Anyone else getting this?
What exactly is wrong, is it case sensitive now? all my collision meshes is named col-1 and collision-1 me thinks.
Lars
About the author
#2
07/31/2004 (1:00 pm)
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#3
In other words, two exe's, one crashes, latest head, one doesn't, 2 months old.
So something must have changed?
Lars
07/31/2004 (1:01 pm)
Yep, but I'm running a slightly older version, 2 months ago, and the one I downloaded a week ago, the older one doesn't do this, the new one does this *randomly*, not all the time.In other words, two exe's, one crashes, latest head, one doesn't, 2 months old.
So something must have changed?
Lars
#4
07/31/2004 (1:06 pm)
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#5
Glad someone else got this too, the thing is, the harddrive goes into a 100% writing mode only to write that sentence in the log when this happens. That causes the computer to look like it froze.
I don't understand the naming, I have done it right unless you need to name the main shape Col whatever too, but that doesn't make sense at all does it?
Could someone please shed some light on this?
Is this a dts only problem or dif aswell?
Lars
07/31/2004 (1:07 pm)
Oh posted at same time Joseph...Glad someone else got this too, the thing is, the harddrive goes into a 100% writing mode only to write that sentence in the log when this happens. That causes the computer to look like it froze.
I don't understand the naming, I have done it right unless you need to name the main shape Col whatever too, but that doesn't make sense at all does it?
Could someone please shed some light on this?
Is this a dts only problem or dif aswell?
Lars
#6
07/31/2004 (1:14 pm)
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#7
That's why I would like more information about what exactly has been done, how does it affect the models, is it something that is going to stay etc...
I mean, if I need to change all DTS models there is going to be ALOT of exporting to do.
Lars
07/31/2004 (1:20 pm)
Yeah but if I want to make a content pack and distribute it to Torque users the models need to work with the HEAD versions without needing to change the source code.That's why I would like more information about what exactly has been done, how does it affect the models, is it something that is going to stay etc...
I mean, if I need to change all DTS models there is going to be ALOT of exporting to do.
Lars
#8
07/31/2004 (1:21 pm)
Sorry. I checked in an erroneous fix. See www.garagegames.com/mg/forums/result.thread.php?qt=20379 for details.
#9
Lars
07/31/2004 (1:28 pm)
Ah ok, thanks for the info Ben, guess i'll look for updates on the CVS and do a re-compile then :)Lars
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