What should I buy???
by nibbuls · in Game Design and Creative Issues · 07/29/2004 (2:45 pm) · 15 replies
Hey
I'm almost done with my prototype, and I need to compile the game engine to work on the full thing.
I was wondering what I should buy/download, when all I need to do is compile Torque. Is there any free program I could get?
I'm almost done with my prototype, and I need to compile the game engine to work on the full thing.
I was wondering what I should buy/download, when all I need to do is compile Torque. Is there any free program I could get?
#2
07/29/2004 (3:15 pm)
...
#3
@Will
I know I need to buy that, but I searched on Google and Microsoft.com and couldn't find anything called VC++.
07/29/2004 (4:32 pm)
Thanks so much Joseph... I'll get cracking on it.@Will
I know I need to buy that, but I searched on Google and Microsoft.com and couldn't find anything called VC++.
#4
Personally, I'd rather stick with MinGW and MSYS.
07/29/2004 (4:56 pm)
'Tis actually called "Visual C++" for which I'm sure you'll find plenty of matches.Personally, I'd rather stick with MinGW and MSYS.
#5
I'm downloading Release 1_2_2 or whatever right this second...
07/29/2004 (5:18 pm)
That's what I'm trying to learn to work right now... ;)I'm downloading Release 1_2_2 or whatever right this second...
#6
You'll want to check the terms and conditions of use though.
Cheers,
Paul.
07/29/2004 (5:30 pm)
You can download the Visual C++ compiler for free... the resource is on here somewhere. It's just the IDE you have to pay for.You'll want to check the terms and conditions of use though.
Cheers,
Paul.
#8
$ make -f mk/configure.mk OS=WIN32 COMPILER=GCC3.2.3 BUILD=RELEASE_1_2_2
make: mk/configure.mk: No such file or directory
make: *** No rule to make target 'mk/configure.mk'. Stop.
or
$ make -f mk/configure.mk OS=WIN32 COMPILER=GCC2 BUILD=RELEASE
make: mk/configure.mk: No such file or directory
make: *** No rule to make target 'mk/configure.mk'. Stop.
Either way, neither works... please help me!
07/29/2004 (5:46 pm)
Thanks a million Jeremie. I'm gonna use that from now on. I'm getting some errors right now though....$ make -f mk/configure.mk OS=WIN32 COMPILER=GCC3.2.3 BUILD=RELEASE_1_2_2
make: mk/configure.mk: No such file or directory
make: *** No rule to make target 'mk/configure.mk'. Stop.
or
$ make -f mk/configure.mk OS=WIN32 COMPILER=GCC2 BUILD=RELEASE
make: mk/configure.mk: No such file or directory
make: *** No rule to make target 'mk/configure.mk'. Stop.
Either way, neither works... please help me!
#9
07/29/2004 (6:29 pm)
...
#10
I am using MSYS and I did install MinGW before MSYS.
07/29/2004 (7:05 pm)
I don't know what you mean by me having to be in the Torque base dir before running it... Do you mean in Windows Explorer? I need more detailed instructions, well, on account of I'm a noob.I am using MSYS and I did install MinGW before MSYS.
#11
dude, I type "VC++" in google just now and the first link goes to Microsoft's Visual C++ Developer Center. On the left is a button saying "how to buy"... if you look further it says... Visual C++ .NET Standard Edition $109 Estimated Price.
Myself, I use VC++ 6.0... follow the GG docs and you'll have it compiled in no time. good luck
07/29/2004 (7:14 pm)
Quote:I know I need to buy that, but I searched on Google and Microsoft.com and couldn't find anything called VC++.
dude, I type "VC++" in google just now and the first link goes to Microsoft's Visual C++ Developer Center. On the left is a button saying "how to buy"... if you look further it says... Visual C++ .NET Standard Edition $109 Estimated Price.
Myself, I use VC++ 6.0... follow the GG docs and you'll have it compiled in no time. good luck
#12
The eclipse tutorial worked like a charm....
It's compiling right now! Yeah!
07/29/2004 (7:18 pm)
I didn't think that VC++ .NET was the same as VC++ 6.0The eclipse tutorial worked like a charm....
It's compiling right now! Yeah!
#13
Assuming you the Torque directory tree is in C:\torque, then your Torque base (or root) directory is C:\torque. In msys, type:
cd /c/torque
From there, run the make configure bit as you did before:
make -f mk/configure.mk OS=WIN32 COMPILER=GCC3 BUILD=RELEASE
A couple of things you appear to misunderstand:
* the COMPILER option - the configure script doesn't care about the exact version of your compiler. There are several preset options to choose from
* the BUILD option - the CVS tag (RELEASE_1_2_2) has *nothing* to do with this. You have two choices here: DEBUG or RELEASE. A DEBUG build will compile Torque with debugging information and no optimizations so that you can use a debugger such as gdb. A RELEASE build compiles Torque without debug info and with optimizations. DEBUG is what you want to use during development, and RELEASE is what you want to use for performance tuning and the actual distributable version of your games.
To see all of the options available in the config script, do this from /c/torque in MSYS:
make -f mk/configure.mk
Look at the bit that says 'required arguments'.
07/29/2004 (7:50 pm)
Quote:
I don't know what you mean by me having to be in the Torque base dir before running it... Do you mean in Windows Explorer? I need more detailed instructions, well, on account of I'm a noob.
Assuming you the Torque directory tree is in C:\torque, then your Torque base (or root) directory is C:\torque. In msys, type:
cd /c/torque
From there, run the make configure bit as you did before:
make -f mk/configure.mk OS=WIN32 COMPILER=GCC3 BUILD=RELEASE
A couple of things you appear to misunderstand:
* the COMPILER option - the configure script doesn't care about the exact version of your compiler. There are several preset options to choose from
* the BUILD option - the CVS tag (RELEASE_1_2_2) has *nothing* to do with this. You have two choices here: DEBUG or RELEASE. A DEBUG build will compile Torque with debugging information and no optimizations so that you can use a debugger such as gdb. A RELEASE build compiles Torque without debug info and with optimizations. DEBUG is what you want to use during development, and RELEASE is what you want to use for performance tuning and the actual distributable version of your games.
To see all of the options available in the config script, do this from /c/torque in MSYS:
make -f mk/configure.mk
Look at the bit that says 'required arguments'.
#14
Sorry, but this has nothing to do with game ideas.
07/29/2004 (11:27 pm)
Why post this here? shouldn't it be in "programming" or somewhere else?Sorry, but this has nothing to do with game ideas.
#15
07/30/2004 (6:57 am)
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Torque Owner Will Harrison