Critisim wanted
by Jeffrey Rodriguez · in Game Design and Creative Issues · 07/24/2004 (7:58 pm) · 8 replies
#2
07/24/2004 (9:13 pm)
As I said Im in the early phases so all I have a doc.
#3
Still even if I were a large team with tons of experience I would break this game up into multiple small tasks. Something you can accomplish in a relatively short period of time. Have an eye or a team lead on the "big picture" but don't get bogged down by needing everything at once.
As far as the story and the docs are concerned, I think some details are missing and as a result I was confused. For example the story states:
Hope that helps you.
07/25/2004 (6:05 am)
Would take a lot of work by a good sized team to tackle 7 vehicles, 3 ships, 3 jets, different character types from Seals to engineers destroyable object all while incorporating FPS with RTS. Still even if I were a large team with tons of experience I would break this game up into multiple small tasks. Something you can accomplish in a relatively short period of time. Have an eye or a team lead on the "big picture" but don't get bogged down by needing everything at once.
As far as the story and the docs are concerned, I think some details are missing and as a result I was confused. For example the story states:
Quote:How can you have combat if troops have not been sent?
It is the last week of combat against the alien species before troops are being sent
Hope that helps you.
#4
07/25/2004 (6:50 am)
Thanks alot that helped alot and I somewhat fixed that sentence. Tho i was wondering if you can give more of an idea as to where you confused to. Also sice its a doc im trying to level out the vechiles because right now it seems the americanns have an extreme upperhand.
#5
This is a BIG project and you're gonna need a lot of people to make it happen. Maybe you should start on something smaller...
07/25/2004 (9:45 am)
What do you know, the game world is just like real life in that aspect (JK). Anyway, I think the story needs some more detail. As of right now, the sentence structure is odd and is difficult to understand.This is a BIG project and you're gonna need a lot of people to make it happen. Maybe you should start on something smaller...
#6
07/25/2004 (10:14 am)
.....:(
#7
I am not sure if I am just not getting what you mean, but it does seem like there are a few ideas merged together the tenses (past, present, future) all jumbled up.
Hope that helps you understand my confusion.
I do agree with George. You do need to start small. Thats why I suggested you break the game down into simple tasks. Start with a FPS maybe placed when the aliens first arrive. I know its not too unique, but if you can't get that up in running in a short time then there is no hope for the larger game.
Hope that helps,
07/25/2004 (3:09 pm)
Things like this confuse my little mind:Quote:Why would you send regular troops into an area being nuked? Seem silly or do the troops have a means to defend against a nuke.
It is the last week of combat against the alien species before regular army troops are being sent, homes are being evacuated, and the battlefield is getting nuked
Quote:Gocha. From the first quote I know its the Regular Army being sent in. I must be playing that in the game!
There are two generals of the army (one for the regular army and another for CFAC)
Quote:Ok I was wrong. Its not the regular troops being sent in. Its the CFAC thats who you play.
the general of the army assures that the aliens are easy to take out without the CFAC. As of this the president accepts that and the general of the armies army gets almost wiped.At the event of this, you, the CAFC
Quote:Called what? Do you mean they are called in?
The species is called.
I am not sure if I am just not getting what you mean, but it does seem like there are a few ideas merged together the tenses (past, present, future) all jumbled up.
Quote:I do like this. Gives you a reason why you could actually win against an advanced race.
They are highly advanced yet they are bringing simple minded warriors.
Hope that helps you understand my confusion.
I do agree with George. You do need to start small. Thats why I suggested you break the game down into simple tasks. Start with a FPS maybe placed when the aliens first arrive. I know its not too unique, but if you can't get that up in running in a short time then there is no hope for the larger game.
Hope that helps,
#8
Also - it's probably best, when outlining your design document not to directly reference another game.
Even though you may be drawing certain influences from the title in question, it would be better IMO to simply outline the feature in detail rather than reference another game that possesses said feature.
I bring this up for two reasons:
1) Many people viewing your document aren't necessarily going to be familiar with the game in question and...
2) It's better to present your idea outright than to give the reader the impression that this is a "copy" of another game.
Just my personal opinion. ;-)
07/25/2004 (4:39 pm)
Just some constructive advice, but you should probably run your text through a spelling/ grammar checker before posting to your website (not that I don't have a myriad of typo's on mine right now =\ ).Also - it's probably best, when outlining your design document not to directly reference another game.
Even though you may be drawing certain influences from the title in question, it would be better IMO to simply outline the feature in detail rather than reference another game that possesses said feature.
I bring this up for two reasons:
1) Many people viewing your document aren't necessarily going to be familiar with the game in question and...
2) It's better to present your idea outright than to give the reader the impression that this is a "copy" of another game.
Just my personal opinion. ;-)
Torque Owner Cameron Aycock