Game Development Community

Over the Net ChatBubbles/Communication

by MichaelFlya · in Torque Game Engine · 07/23/2004 (9:02 pm) · 9 replies

Hi, Well if this subject is posted already let me know so I can read it lol!

K so while I'm Learning how to use this Engine I'm gonna go for just everything I've ever wanted to make!!
and this is one thing I've wanted to do!!!

Well this Engine is very networking compatable
so I need all of your help on this one aspect of what I want while playing on this Engine on a Certian project.
As this is for what I want to do for Fun with other buds over the net!!!

I have to be able to test some games and set some on other computers to see if I can get even a small level to load for two peaple to play over the net before any of this but why not start as early as I can .. truth is I have set this as a goal so I think this is the key for getting things done!!!


ok what I ask to know about is
how to make chat Bubbles that slowly rise above the head of your player in (Torque)?

and you type your text there

Meanwhile on the other side of the net my bud can see the bubbles of text while I'm typing it . Tho he/she wouldn't see anything in the bubble till I have made the Whole word and hit space

That effect would be like as I type you would only see one word at a time coming together as a full Sentence in the bubble

Tho the bubble would only have a limit for space untill a new bubble is made while still typing like 6 or seven lines making up the bubble
The lines Would be like 10 Charactors long

If you hit backspace this in your view would take away your word one letter/space at a time so ...to your buds view they see just whole word disapear as you hit backspace

The limit for hiting backspace would be the current bubble your in after that what ever was above your (open Bubble) thats still in view you couldnt touch it. Its There for good

To close a bubble you hit enter
and holding Enter makes your bubbles Rise faster
that way you can clear them out of the way!!
if you want!!!

The old bubbles would be Above the player fading slowly untill not seen while rising!!!

Everything you type can be seen Think of "billboard" type effect making it move to your view!!

All the chating is stored in a folder you want!!
(Chatlogs)




Ok your either Buzzed becouse of this idea!!!!

Lost somewhere in what I was saying!!!

Or you know already and are trying to figure out whether you should tell me!!!!!

ROFL

This is just an idea of better communication between friends
over the net
any body know Anything about Anything?

Thanks

MichaelFlya......................

#1
06/28/2006 (6:26 am)
Hi Michael, did you make any progress with this? I need a similar effect in my game!

Cheers,

TheGords
#2
10/13/2006 (11:16 am)
No I did not, as before if anybody has anything please please let me know.... Gordon too :-)

-Michael
#3
10/13/2006 (11:20 am)
Michael, I had a major effort at speech bubbles a bit back. The majority of the conversation is here:

www.garagegames.com/mg/forums/result.thread.php?qt=47897

I got it working, but it's no where near as advanced as you wanted in your spec above, just pops up a bubble that you can type text into... bubbles that resize and float away neatly into the atmosphere are a way off for me! :)

Gords
#4
10/13/2006 (11:34 am)
Quote:This is just an idea of better communication between friends
over the net
any body know Anything about Anything?

You mean as done by There.com since 2001 or so?
#5
10/13/2006 (11:40 am)
I can't really share it as a resource, but as food for thought and a proof-of-concept
i implemented a type of dynamic chat bubble for the music lounge.
actually the bubble will be much improved w/ the next release, in a couple weeks.
#6
10/13/2006 (11:55 am)
It's pretty easy to modify the GuiShapeNameHud to display chat text above the player's name..

check out GuiShapeNameHud::onRender().
#7
10/13/2006 (12:06 pm)
Orion, yes, that's how I do the speech bubble thing, as in:

www.dark-wind.com/images/events/6_5.png
It's not hard, just keep a track of when the bubble first appeared, and slowly modify its Y position (relative to the player who spoke) onscreen as time passes. My rendering uses opengl boxes lines and text
#8
10/13/2006 (12:47 pm)
Right, nice.
#9
12/26/2008 (2:16 am)
Can you give the tutorial about the speech bubble? because i really need it, thanks