Game Development Community

Strange pb with MAX exporter

by Frank Bignone · in Torque Game Engine · 10/09/2001 (2:32 pm) · 1 replies

Hello,

I've tried the max exporter tonight and I followed the tutorial available on garagegame resources.

But I still have a problem : it seems that my model is not set properly. In my .DTS object viewer, I use a method called mModel->getShape()->radius to retrieve the bounding box radius, but it seems that this value is not set properly with the exporter.

Do you have any idea or tips ? What did I wrong ?

(I'm using MAX 4 with the corresponding exporter).

About the author

Real programmers don't waste time recompiling; they patch the binary files... ... Real programmers don't waste time patching binary files; they patch memory.


#1
10/10/2001 (3:36 pm)
Oups, I solved my problem. In fact, there was a problem in my code and also I did not read carefully the tutorial on the exporter.