Strange pb with MAX exporter
by Frank Bignone · in Torque Game Engine · 10/09/2001 (2:32 pm) · 1 replies
Hello,
I've tried the max exporter tonight and I followed the tutorial available on garagegame resources.
But I still have a problem : it seems that my model is not set properly. In my .DTS object viewer, I use a method called mModel->getShape()->radius to retrieve the bounding box radius, but it seems that this value is not set properly with the exporter.
Do you have any idea or tips ? What did I wrong ?
(I'm using MAX 4 with the corresponding exporter).
I've tried the max exporter tonight and I followed the tutorial available on garagegame resources.
But I still have a problem : it seems that my model is not set properly. In my .DTS object viewer, I use a method called mModel->getShape()->radius to retrieve the bounding box radius, but it seems that this value is not set properly with the exporter.
Do you have any idea or tips ? What did I wrong ?
(I'm using MAX 4 with the corresponding exporter).
About the author
Real programmers don't waste time recompiling; they patch the binary files... ... Real programmers don't waste time patching binary files; they patch memory.
Torque 3D Owner Frank Bignone
Darkhand Studio