Sound issues on weapons
by Jacob Dankovchik · in Torque Game Engine · 07/21/2004 (3:58 pm) · 2 replies
I've noticed this as a small issue with sounds, but not sure anyone can help anyhow. But it seems with sounds that play very fast on a weapon, sometimes the sound doesnt play at the right time. Like, the fire sound will come late or something and get jumbled up, but the fireing is still at a constant rate.
Not sure if anyone has noticed this as well, or could help, but thought i'd mention it just in case.
Not sure if anyone has noticed this as well, or could help, but thought i'd mention it just in case.
About the author
#2
07/26/2004 (5:14 am)
I noticed with the demo that on one time I loaded it up, right when i clicked, it would make the sound, then play the real sound once it hit the ground, or opject...
Torque Owner Eric Hartman
A better way to do it is to create one looping sound that goes *POPOPPOPOP* and have it loop while you're firing, then when you let go of the trigger have an end fire sound *wahhhh* That way you're only using one sound slot. The tribes 2 chaingun does this, so does the elf gun i think. Take a look at those.