Game Development Community

single mesh player

by Nelson A. K. Gonsalves · in Torque Game Engine · 10/09/2001 (5:43 am) · 3 replies

I heard its possible...
How to do it?

#1
07/08/2002 (1:41 am)
i looked into this today (sorry today is more than half a year after the posting of your msg) but i read that using physique, which would enable a single mesh to be connected to a skeleton, isn't supported, and that you can do it using morph animations but that the morphs wouldn't be real time and the animation files would be huge.

i read it in the DTS exporter docs.
#2
07/08/2002 (9:05 am)
You can use the skin modifier instead of pysique to do a single mesh model...
#3
07/08/2002 (9:37 am)
do it by making a mesh, have it the correct scale, make a bone system, add skin modifyer, adjust as needed and export