Client/Server question in Starter.FPS
by Bryce "Cogburn" Weiner · in Torque Game Engine · 07/19/2004 (11:24 am) · 0 replies
I'm writting my own server from scratch. This is a total noob question and I might be missing something but....
I don't see anywhere in the client-side of the scripting that it loads the object datablocks EXCEPT for when the mission loads from the server. And then it seems all the datablocks are transferred directly.
Are objects downloaded from the server each time EVERYTIME? Can't you preload datablocks and download updates? Is the location of DTS/DIF objects hardcoded? Where do I look in the Starter.FPS for where this occurs?
I really do think I'm just missing something. Someone point me in the right direction please. ;)
I don't see anywhere in the client-side of the scripting that it loads the object datablocks EXCEPT for when the mission loads from the server. And then it seems all the datablocks are transferred directly.
Are objects downloaded from the server each time EVERYTIME? Can't you preload datablocks and download updates? Is the location of DTS/DIF objects hardcoded? Where do I look in the Starter.FPS for where this occurs?
I really do think I'm just missing something. Someone point me in the right direction please. ;)