Gui Layers
by RedCore · in Torque Game Engine · 07/18/2004 (6:38 pm) · 2 replies
I'm trying to get rid of gui layers basically. I want the mouse to work on any gui's that its over.. not just the topmost 1.. i wrote(or edited heavily..) some gui's that i need to do thier thing at the same time..
I tried calling the bottom gui's onmouse functions from the top gui's onmouse functions.. but it didnt seem to work.. it basically broke both gui's and neither one did their thing..
any help would be appreciated..
I tried calling the bottom gui's onmouse functions from the top gui's onmouse functions.. but it didnt seem to work.. it basically broke both gui's and neither one did their thing..
any help would be appreciated..
About the author
#2
07/21/2004 (7:56 am)
Why can't you just build everything in the same gui layer, instead of multiple ones?
Torque 3D Owner Drew Parker
The object selection resource has a segment on passing GUI events from one gui layer to another. You may want to check that out.