Bots per Mission
by Howard Dortch · in Torque Game Engine · 07/17/2004 (5:19 am) · 3 replies
How could I store the bot info on a per mission basis?
For instance one mission might have spiders and snakes and one might have ogres and trolls. Each bot in each mission may have different characteristics.
I looked at the new ScriptObject(MissionInfo)as a possible way to do this.
Would I be better off making a new ScriptObject(BotInfo) in the mission file?
Could someone point me at a resource on how to do this the proper way?
For instance one mission might have spiders and snakes and one might have ogres and trolls. Each bot in each mission may have different characteristics.
I looked at the new ScriptObject(MissionInfo)as a possible way to do this.
Would I be better off making a new ScriptObject(BotInfo) in the mission file?
Could someone point me at a resource on how to do this the proper way?
#2
Now back to the question. What would be the easiest way to store bot info on a per mission basis? Can or should I put the data in the mission file?
07/17/2004 (6:27 am)
Yeah that looks good.Now back to the question. What would be the easiest way to store bot info on a per mission basis? Can or should I put the data in the mission file?
#3
07/17/2004 (8:00 am)
The proper way is to do it however you want. Might I sugges storing the information in the same objects that spawn the bots? (ie, a "BotSpawnMarker" or something).
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