Game Development Community

Bots per Mission

by Howard Dortch · in Torque Game Engine · 07/17/2004 (5:19 am) · 3 replies

How could I store the bot info on a per mission basis?
For instance one mission might have spiders and snakes and one might have ogres and trolls. Each bot in each mission may have different characteristics.

I looked at the new ScriptObject(MissionInfo)as a possible way to do this.
Would I be better off making a new ScriptObject(BotInfo) in the mission file?

Could someone point me at a resource on how to do this the proper way?

#1
07/17/2004 (5:28 am)
Take a look at Rasha http://www.infinitedetour.com they have 16 different animals.
#2
07/17/2004 (6:27 am)
Yeah that looks good.
Now back to the question. What would be the easiest way to store bot info on a per mission basis? Can or should I put the data in the mission file?
#3
07/17/2004 (8:00 am)
The proper way is to do it however you want. Might I sugges storing the information in the same objects that spawn the bots? (ie, a "BotSpawnMarker" or something).