Game Development Community

Opengl

by abc · in Torque Game Engine Advanced · 07/17/2004 (1:18 am) · 5 replies

Hi there,

I'm wondering if anyone is actually working on a OpenGL renderer for TSE.
And if someone is (which I really hope), is there any ETA on a workish version of it?

#1
07/17/2004 (3:01 pm)
We're going to go over the GFX layer sometime in the next few weeks and try and make it more OGL friendly. After that we'll begin working on a fixed function implementation and then finally shader support.
#2
07/18/2004 (12:00 am)
Okay, sounds great.

I guess it will take a few months before we can run TSE on other platforms than windows then.
#3
08/03/2004 (2:46 pm)
What's the current status on this? I'm interested and willing to assist if necessary. I'm new to TGE/TSE, but I don't see that being a huge problem. I've had to deal with much larger/older/uglier code bases in the past.
#4
08/03/2004 (8:44 pm)
Ben, this is the roadmap for TSE:
www.garagegames.com/mg/projects/tse/
We are currently in Milestone 1, and more information will be available...er well when it's available.
#5
08/03/2004 (9:56 pm)
I'd like to get in touch with the person(s) that is currently working on preparing the Gfx engine for OpenGL. I do have some experience with the current ARB pixel/fragment shaders specifications which are becoming much more widely adopted. I don't want to duplicate anybody else's work, so I'd really like to coordinate my efforts with whomever is currently working on it.

-Ben

p.s. Sorry if I sound a bit ambitious. I've been working on several components for my own game engine off and on over the last couple years including networking code, prototype scripting language, portal engine, etc. As you very well know, it's a ton of work, and I've just now found TGE/TSE to be very close to what I've been working towards this entire time. So, you guys are saving me GOBS of work!