Opengl
by abc · in Torque Game Engine Advanced · 07/17/2004 (1:18 am) · 5 replies
Hi there,
I'm wondering if anyone is actually working on a OpenGL renderer for TSE.
And if someone is (which I really hope), is there any ETA on a workish version of it?
I'm wondering if anyone is actually working on a OpenGL renderer for TSE.
And if someone is (which I really hope), is there any ETA on a workish version of it?
About the author
#2
I guess it will take a few months before we can run TSE on other platforms than windows then.
07/18/2004 (12:00 am)
Okay, sounds great.I guess it will take a few months before we can run TSE on other platforms than windows then.
#3
08/03/2004 (2:46 pm)
What's the current status on this? I'm interested and willing to assist if necessary. I'm new to TGE/TSE, but I don't see that being a huge problem. I've had to deal with much larger/older/uglier code bases in the past.
#4
www.garagegames.com/mg/projects/tse/
We are currently in Milestone 1, and more information will be available...er well when it's available.
08/03/2004 (8:44 pm)
Ben, this is the roadmap for TSE:www.garagegames.com/mg/projects/tse/
We are currently in Milestone 1, and more information will be available...er well when it's available.
#5
-Ben
p.s. Sorry if I sound a bit ambitious. I've been working on several components for my own game engine off and on over the last couple years including networking code, prototype scripting language, portal engine, etc. As you very well know, it's a ton of work, and I've just now found TGE/TSE to be very close to what I've been working towards this entire time. So, you guys are saving me GOBS of work!
08/03/2004 (9:56 pm)
I'd like to get in touch with the person(s) that is currently working on preparing the Gfx engine for OpenGL. I do have some experience with the current ARB pixel/fragment shaders specifications which are becoming much more widely adopted. I don't want to duplicate anybody else's work, so I'd really like to coordinate my efforts with whomever is currently working on it.-Ben
p.s. Sorry if I sound a bit ambitious. I've been working on several components for my own game engine off and on over the last couple years including networking code, prototype scripting language, portal engine, etc. As you very well know, it's a ton of work, and I've just now found TGE/TSE to be very close to what I've been working towards this entire time. So, you guys are saving me GOBS of work!
Torque Owner Brian Ramage
Black Jacket Games