Yay for Orbz on Zodiac
by Josh Williams · in General Discussion · 07/16/2004 (5:45 pm) · 7 replies
Everybody knew it was coming since GDC, but Orbz was officially released on Zodiac! Yay!
Check it out: news on Gamespot (bummer that neither 21-6 nor GG is mentioned), Orbz for sale on Tapwave's site, Download single-player Orbz demo for the Zodiac. And don't forget Orbz for PC, Mac, and Linux. :)
Congrats to all those involved.
Check it out: news on Gamespot (bummer that neither 21-6 nor GG is mentioned), Orbz for sale on Tapwave's site, Download single-player Orbz demo for the Zodiac. And don't forget Orbz for PC, Mac, and Linux. :)
Congrats to all those involved.
#2
07/16/2004 (6:41 pm)
It's amazing that Orbz has come so far!!! Good Work!
#3
Congrats to Justin and the 21-6 team. They are blazing trails!
07/16/2004 (7:44 pm)
Stay tuned for some news about thinktanks coming to a portable device near you. Congrats to Justin and the 21-6 team. They are blazing trails!
#4
Were you working with a different game engine for the Zodiac Orbz?
07/16/2004 (9:57 pm)
Just out of curiosity... When you transfer a game to a handheld, do you redo the code and the graphics or what?Were you working with a different game engine for the Zodiac Orbz?
#5
07/16/2004 (11:15 pm)
The code was ported by another developer. It's a different engine.
#6
We worked with Extreme AI on this version of Orbz. They used the X-Forge Engine from a company called FatHammer (www.fathammer.com/). The engine and device do not support 3D hardware acceleration so performance was a challenge. Other than that, the porting process went pretty smooth. We had to supply Extreme AI with source code, art assets, and some consulting time. I even got a free Zodiac to test with - booya!
07/17/2004 (5:12 am)
Nice catch Josh - I was waiting for the press release to come out before making much noise. We are really pumped over here as the initial feedback to the Zodiac version has been very positive!We worked with Extreme AI on this version of Orbz. They used the X-Forge Engine from a company called FatHammer (www.fathammer.com/). The engine and device do not support 3D hardware acceleration so performance was a challenge. Other than that, the porting process went pretty smooth. We had to supply Extreme AI with source code, art assets, and some consulting time. I even got a free Zodiac to test with - booya!
#7
07/17/2004 (5:30 am)
PS. This announcement is the first of many that we will be making this year which focus on pushing Orbz out to the masses ... stay tuned!
Torque Owner Jeremy Alessi