New openGL code on the Mac
by Steve Lamperti · in Torque Game Engine · 07/16/2004 (10:52 am) · 5 replies
The new openGL code just checked into HEAD today doesn't seem very happy on my Mac. Is anyone else having the same experience?
by Steve Lamperti · in Torque Game Engine · 07/16/2004 (10:52 am) · 5 replies
Torque Owner Steve Lamperti
Imagine That!
inline bool dglDoesSupportCompiledVertexArray() { // JSL - V7.0 added !defined(TORQUE_OS_MAC_CAB) #if !defined(TORQUE_OS_MAC_OSX) && !defined(TORQUE_OS_MAC_CARB) && ENABLE_NPATCH if (gGLState.npActive && gGLState.npNoCVA) return(false); // for now, no CVAs on OS9 while npatching... #endif return gGLState.suppLockedArrays && (gOpenGLDisableCVA == false); }