Multiplayer FPS
by Will Harrison · in Game Design and Creative Issues · 07/15/2004 (11:33 pm) · 13 replies
I'm working on finishing the main model right now, but here's how I hope to make the rest of it...
Basically there are two teams, red and blue. So it's red team vs. blue team.
Blue attacks and red defends.
The blue team's objective is to get a briefcase that is defended by the red team within a time limit and deliver it to an extraction point (goal). Default starting time is 8 minutes.
The red team's objective is to defend the briefcase and prevent it from getting to the extraction point until the time runs out (8 minutes).
Each team will have the following classes:
- Soldier
- Engineer
- Liutenant
- Medic
- Pilot (eventually)
So the player can choose one class to become per life...
Soldier: The player can choose to use the sniper rifle, grenade launcher, or mini-gun. Sniper rifle requires alot of accuracy. Grenade launcher is powerful, but makes you slow and is slow to reload. Mini-gun requires accuracy and also makes you slow. Player also gets hand gun, a few grenades, and a melee weapon (knife or fist).
Engineer: Player gets an automatic rifle, a hand gun, more grenades, and a melee weapon. Engineer can set dynamite to blow open doors or breaches. Can also hack into computers to open certain doors (can only be done once and is reversible by opponent). Can also defuse dynamite that has been already set.
Liutenant: Gets automatic rifle, a hand gun, few grenades, and a melee weapon. Has the ability to give ammo to other players. Ammo only works for automatic rifle and sniper rifle.
Medic: Gets automatic rifle with limited ammo to start, a hand gun, no grenades, and a melee weapon. Has ability to heal others by giving medkits. Can also revive killed players.
Pilot: This is for when I make a helicopter. Can only be piloted by this class.
I hope to make a very balanced and playable map for this. Should be fun I think.
What do you all think?
btw, I intend to make it a free download.
Basically there are two teams, red and blue. So it's red team vs. blue team.
Blue attacks and red defends.
The blue team's objective is to get a briefcase that is defended by the red team within a time limit and deliver it to an extraction point (goal). Default starting time is 8 minutes.
The red team's objective is to defend the briefcase and prevent it from getting to the extraction point until the time runs out (8 minutes).
Each team will have the following classes:
- Soldier
- Engineer
- Liutenant
- Medic
- Pilot (eventually)
So the player can choose one class to become per life...
Soldier: The player can choose to use the sniper rifle, grenade launcher, or mini-gun. Sniper rifle requires alot of accuracy. Grenade launcher is powerful, but makes you slow and is slow to reload. Mini-gun requires accuracy and also makes you slow. Player also gets hand gun, a few grenades, and a melee weapon (knife or fist).
Engineer: Player gets an automatic rifle, a hand gun, more grenades, and a melee weapon. Engineer can set dynamite to blow open doors or breaches. Can also hack into computers to open certain doors (can only be done once and is reversible by opponent). Can also defuse dynamite that has been already set.
Liutenant: Gets automatic rifle, a hand gun, few grenades, and a melee weapon. Has the ability to give ammo to other players. Ammo only works for automatic rifle and sniper rifle.
Medic: Gets automatic rifle with limited ammo to start, a hand gun, no grenades, and a melee weapon. Has ability to heal others by giving medkits. Can also revive killed players.
Pilot: This is for when I make a helicopter. Can only be piloted by this class.
I hope to make a very balanced and playable map for this. Should be fun I think.
What do you all think?
btw, I intend to make it a free download.
#2
07/16/2004 (3:58 am)
Cool. If you need help with anything, just tell me. I'd be willing to help since you're helping with Office Chair Racing.
#3
07/16/2004 (4:02 am)
Nice idea for it being free, commercially i dont think it would gt very far.
#4
@George: takes place in "the not too distant future", almost present day. The red team is secretly subsidized by a kind of neo-fascist/totalitarian government organization. They have bidders in the black market to create a deadly super-virus and an anti-virus.... The blue team is a privately funded specialized counter terrorist type group. With information gained from their insiders, the blue team intends to infiltrate the red teams secret sub-terranian labs and steal the anti-virus. (Which reminds me, I'm thinking of making a spy class too... not sure how it would work though)
So the map will work in stages: stage 1 is outdoors, stage 2 inner compound (still outdoors), stage 3 inside upper level, stage 4 under ground labs.
I have finished modeling the main character and I setup the rig for it... so I just have to texture map it. I intend to duplicate it for the red class and change the texture map (for the beta version). All classes appear the same, you know what class they are by moving your crosshair over them, you will see a letter representing the class (ie. E, S, L, M, and P). This saves me from having to do an enormous amount of modeling, so I can focus on making a game and not spend forever making models.
@Westy: its my first attempt at using torque so I wasnt intending to make it commercial right off the bat, but after several versions I believe I could sell it.
07/16/2004 (8:09 am)
@Niko: hey thanks, I might need help...@George: takes place in "the not too distant future", almost present day. The red team is secretly subsidized by a kind of neo-fascist/totalitarian government organization. They have bidders in the black market to create a deadly super-virus and an anti-virus.... The blue team is a privately funded specialized counter terrorist type group. With information gained from their insiders, the blue team intends to infiltrate the red teams secret sub-terranian labs and steal the anti-virus. (Which reminds me, I'm thinking of making a spy class too... not sure how it would work though)
So the map will work in stages: stage 1 is outdoors, stage 2 inner compound (still outdoors), stage 3 inside upper level, stage 4 under ground labs.
I have finished modeling the main character and I setup the rig for it... so I just have to texture map it. I intend to duplicate it for the red class and change the texture map (for the beta version). All classes appear the same, you know what class they are by moving your crosshair over them, you will see a letter representing the class (ie. E, S, L, M, and P). This saves me from having to do an enormous amount of modeling, so I can focus on making a game and not spend forever making models.
@Westy: its my first attempt at using torque so I wasnt intending to make it commercial right off the bat, but after several versions I believe I could sell it.
#6
I have another idea for a class type...
Defender class: player gets all the standard issue weapons, but he also gets a heavy duty riot shield. This means he can protect himself and other teamates from enemy shooting. This would open up alot of gameplay possibilities I think.
07/16/2004 (12:15 pm)
@Bob: thanks.I have another idea for a class type...
Defender class: player gets all the standard issue weapons, but he also gets a heavy duty riot shield. This means he can protect himself and other teamates from enemy shooting. This would open up alot of gameplay possibilities I think.
#8
Nice !
07/16/2004 (1:47 pm)
Sounds much like good old team fortress ... maybe whith a little bit of counterstrike :-)Nice !
#9
07/21/2004 (4:20 am)
Have you started programming yet?
#10
Have you checked your email? I sent you a zip file with some chair models...
I'm finishing up the texture map right now for the player model. Then I'm going to apply skin weights and do the animations. I don't anticipate too much coding. This is gonna be a pretty straightfoward mod of the torque engine I think.
You want to help with the coding? I'm sure I'll have questions when I get there.
07/21/2004 (7:38 am)
Hey Niko,Have you checked your email? I sent you a zip file with some chair models...
I'm finishing up the texture map right now for the player model. Then I'm going to apply skin weights and do the animations. I don't anticipate too much coding. This is gonna be a pretty straightfoward mod of the torque engine I think.
You want to help with the coding? I'm sure I'll have questions when I get there.
#11
I think you should edit the different classes a little. For example: A medic could have a red cross on their helmet.
07/21/2004 (8:35 am)
I'll check my email now. I'd love to help code this!I think you should edit the different classes a little. For example: A medic could have a red cross on their helmet.
#12
08/21/2004 (1:03 pm)
That sound like a great idea ....
#13
www.garagegames.com/mg/forums/result.thread.php?qt=20311
08/21/2004 (1:29 pm)
Thanks, glad you like the idea. Here's more information/screenshots:www.garagegames.com/mg/forums/result.thread.php?qt=20311
Torque Owner nibbuls
JK
It sounds pretty cool. Especially the free part. What period of time does this take place in?